Applied spatial data structures de kane marcus (5 resultados)

- Tapa blanda
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 33,56
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

- Tapa blanda
Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 30,54
Envío por EUR 4,87Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

- Tapa blanda
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 41,00
Envío por EUR 62,47Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware - Master the foundations of high-performance spatial computing with practical, modern C++ techniques used in real-world graphics engines, simulation systems, game development, robotics, GIS, and AI applications.Applied Spatial Data Structures in C++ is a hands-on guide designed for developers… who want to build fast, scalable, and memory-efficient systems for spatial queries, geometric computation, collision detection, nearest-neighbor search, and real-time data processing.Inside this book, you'll explore how advanced spatial algorithms work under the hood and learn how to implement them efficiently using modern C++ design principles.You'll discover: - KD-Trees for fast multidimensional searching- Quadtrees and Octrees for spatial partitioning- Bounding Volume Hierarchies (BVH) for collision systems- Spatial hashing and grid-based indexing- Range searching and nearest-neighbor algorithms- Computational geometry fundamentals- Memory optimization and cache-friendly design- Real-time rendering and simulation structures- Performance-focused C++ implementations- Practical applications in graphics, AI, physics, and GISWhether you're building game engines, graphics software, robotics systems, CAD tools, AI simulations, or high-performance backend systems, this book provides the knowledge and implementation strategies needed to handle complex spatial data efficiently.Unlike overly theoretical references, this guide focuses on practical engineering concepts with clean explanations, modern architecture patterns, and production-oriented techniques that developers can apply immediately.Perfect for: - C++ developers- Game engine programmers- Graphics and rendering engineers- Computational geometry enthusiasts- Simulation and physics developers- Robotics and AI engineers- Computer science students seeking practical implementation skillsIf you want to understand how modern systems organize and process spatial information at scale-and learn how to implement these structures in performant C++ code-this book gives you the roadmap.Start building smarter, faster, and more scalable spatial systems today.

- Tapa blanda
- Impresión bajo demanda
Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 30,38
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.

- Tapa blanda
- Impresión bajo demanda
Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 34,35
Envío por EUR 43,32Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. Master the foundations of high-performance spatial computing with practical, modern C++ techniques used in real-world graphics engines, simulation systems, game development, robotics, GIS, and AI applications.Applied Spatial Data Structures in C++ is a hands-on guide designed for developers…who want to build fast, scalable, and memory-efficient systems for spatial queries, geometric computation, collision detection, nearest-neighbor search, and real-time data processing.Inside this book, you'll explore how advanced spatial algorithms work under the hood and learn how to implement them efficiently using modern C++ design principles.You'll discover: - KD-Trees for fast multidimensional searching- Quadtrees and Octrees for spatial partitioning- Bounding Volume Hierarchies (BVH) for collision systems- Spatial hashing and grid-based indexing- Range searching and nearest-neighbor algorithms- Computational geometry fundamentals- Memory optimization and cache-friendly design- Real-time rendering and simulation structures- Performance-focused C++ implementations- Practical applications in graphics, AI, physics, and GISWhether you're building game engines, graphics software, robotics systems, CAD tools, AI simulations, or high-performance backend systems, this book provides the knowledge and implementation strategies needed to handle complex spatial data efficiently.Unlike overly theoretical references, this guide focuses on practical engineering concepts with clean explanations, modern architecture patterns, and production-oriented techniques that developers can apply immediately.Perfect for: - C++ developers- Game engine programmers- Graphics and rendering engineers- Computational geometry enthusiasts- Simulation and physics developers- Robotics and AI engineers- Computer science students seeking practical implementation skillsIf you want to understand how modern systems organize and process spatial information at scale-and learn how to implement these structures in performant C++ code-this book gives you the roadmap.Start building smarter, faster, and more scalable spatial systems today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.