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  • Laszlo Pokorny

    Idioma: Inglés

    Publicado por Independently Published, 2025

    ISBN 13: 9798273449404

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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    EUR 33,32

    Gastos de envío gratis
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponibles

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    Paperback. Condición: new. Paperback. This book is an exploration of the synergy between AI's capacity for personalized adaptation and intelligent support, and gamification's inherent ability to motivate, engage, and create intrinsically rewarding learning experiences. We are not merely presenting theoretical concepts; we are delving into the practical applications, the design principles, and the ethical considerations that underpin the creation of AI-powered gamified learning environments. Our aim is to equip educational technologists, instructional designers, curriculum developers, researchers, and forward-thinking educators with the knowledge and inspiration needed to harness these technologies effectively. We believe that by thoughtfully integrating AI and gamification, we can move beyond one-size-fits-all approaches to create learning journeys that are as unique, dynamic, and engaging as the learners themselves. This is an invitation to reimagine education, to build systems that not only impart knowledge but also cultivate critical thinking, problem-solving skills, and a genuine love for learning. The quest to enhance student engagement and optimize learning outcomes has long been a central challenge in education. While pedagogical strategies have evolved, the fundamental difficulty remains: how do we create learning experiences that are consistently captivating, deeply personalized, and effectively tailored to the unique needs and motivations of each learner? In recent years, two transformative forces have emerged with the potential to address this challenge head-on: Artificial Intelligence (AI) and gamification. Artificial Intelligence, with its capacity for complex data analysis, pattern recognition, and intelligent adaptation, offers the promise of understanding individual learners at a granular level. It can identify knowledge gaps, assess understanding in real-time, and adjust content and pacing to match a student's unique learning trajectory. Imagine a high school physics student struggling with Newton's laws. An AI-powered gamified system might detect this difficulty through a series of interactive problems and, rather than presenting the next complex topic, offer a visually engaging simulation of classical mechanics, breaking down the concepts into smaller, more digestible challenges with immediate feedback, akin to a skilled tutor recognizing a student's pause and offering a clarifying analogy. Complementing AI's analytical power is gamification, the art and science of applying game-design elements and game principles in non-game contexts. Gamification leverages intrinsic motivators such as achievement, competition, collaboration, and exploration to make learning more enjoyable and compelling. By integrating elements like points, badges, leaderboards, and engaging narratives, gamification can transform mundane tasks into exciting challenges, fostering sustained engagement and encouraging persistence. This book explores the profound synergy that arises when these two powerful forces are combined. We delve into how AI can drive adaptive learning pathways, create emotion-aware tutors, personalize gamification mechanics through reinforcement learning, and generate dynamic storytelling within educational games. We also examine the critical aspects of ethical AI, bias mitigation, and the design of effective AI-powered gamified assessments. This work is intended for educational technologists, instructional designers, AI researchers in education, curriculum developers, and educators across K-12 and higher education who are eager to innovate. Our goal is to provide a comprehensive yet accessible guide that bridges theoretical understanding with practical application, empowering you to design and implement AI-gamified learning experiences that captivate learners and elevate educational outcomes. This item is printed on deman Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Laszlo Pokorny

    Idioma: Inglés

    Publicado por Independently Published, 2025

    ISBN 13: 9798273449404

    Librería: CitiRetail, Stevenage, Reino Unido

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

    Contactar al vendedor

    EUR 32,82

    Envío por EUR 42,89
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Añadir al carrito

    Paperback. Condición: new. Paperback. This book is an exploration of the synergy between AI's capacity for personalized adaptation and intelligent support, and gamification's inherent ability to motivate, engage, and create intrinsically rewarding learning experiences. We are not merely presenting theoretical concepts; we are delving into the practical applications, the design principles, and the ethical considerations that underpin the creation of AI-powered gamified learning environments. Our aim is to equip educational technologists, instructional designers, curriculum developers, researchers, and forward-thinking educators with the knowledge and inspiration needed to harness these technologies effectively. We believe that by thoughtfully integrating AI and gamification, we can move beyond one-size-fits-all approaches to create learning journeys that are as unique, dynamic, and engaging as the learners themselves. This is an invitation to reimagine education, to build systems that not only impart knowledge but also cultivate critical thinking, problem-solving skills, and a genuine love for learning. The quest to enhance student engagement and optimize learning outcomes has long been a central challenge in education. While pedagogical strategies have evolved, the fundamental difficulty remains: how do we create learning experiences that are consistently captivating, deeply personalized, and effectively tailored to the unique needs and motivations of each learner? In recent years, two transformative forces have emerged with the potential to address this challenge head-on: Artificial Intelligence (AI) and gamification. Artificial Intelligence, with its capacity for complex data analysis, pattern recognition, and intelligent adaptation, offers the promise of understanding individual learners at a granular level. It can identify knowledge gaps, assess understanding in real-time, and adjust content and pacing to match a student's unique learning trajectory. Imagine a high school physics student struggling with Newton's laws. An AI-powered gamified system might detect this difficulty through a series of interactive problems and, rather than presenting the next complex topic, offer a visually engaging simulation of classical mechanics, breaking down the concepts into smaller, more digestible challenges with immediate feedback, akin to a skilled tutor recognizing a student's pause and offering a clarifying analogy. Complementing AI's analytical power is gamification, the art and science of applying game-design elements and game principles in non-game contexts. Gamification leverages intrinsic motivators such as achievement, competition, collaboration, and exploration to make learning more enjoyable and compelling. By integrating elements like points, badges, leaderboards, and engaging narratives, gamification can transform mundane tasks into exciting challenges, fostering sustained engagement and encouraging persistence. This book explores the profound synergy that arises when these two powerful forces are combined. We delve into how AI can drive adaptive learning pathways, create emotion-aware tutors, personalize gamification mechanics through reinforcement learning, and generate dynamic storytelling within educational games. We also examine the critical aspects of ethical AI, bias mitigation, and the design of effective AI-powered gamified assessments. This work is intended for educational technologists, instructional designers, AI researchers in education, curriculum developers, and educators across K-12 and higher education who are eager to innovate. Our goal is to provide a comprehensive yet accessible guide that bridges theoretical understanding with practical application, empowering you to design and implement AI-gamified learning experiences that captivate learners and elevate educational outcomes. This item is pri Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Pokorny, Dr. Laszlo

    Idioma: Inglés

    Publicado por Independently Published, 2025

    ISBN 13: 9798273449404

    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

    Contactar al vendedor

    Impresión bajo demanda

    EUR 33,33

    Gastos de envío gratis
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

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    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Pokorny, Dr. Laszlo

    Idioma: Inglés

    Publicado por Independently Published, 2025

    ISBN 13: 9798273449404

    Librería: PBShop.store UK, Fairford, GLOS, Reino Unido

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

    Contactar al vendedor

    Impresión bajo demanda

    EUR 28,84

    Envío por EUR 5,82
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

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    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.