Isbn: 9798268889116 - the story of fun and games: a journey through time: from ancient egypt to modern board games — the complete history of play, dice, cards, and ... of civilization — a journey through time) (11 resultados)

Idioma: Inglés
Editorial: Independently published, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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Editorial: Independently Published, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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EUR 20,12
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Paperback. Condición: New.

Idioma: Inglés
Editorial: Amazon Digital Services LLC - Kdp, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Idioma: Inglés
Editorial: Independently published, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 18,79
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Amazon Digital Services LLC - Kdp, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Idioma: Inglés
Editorial: Independently published, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 18,81
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Condición: New.

Idioma: Inglés
Editorial: Independently published, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 21,02
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Independently Published, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 19,50
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Paperback. Condición: new. Paperback. The Story of Fun and Games: A Journey Through TimeFrom Senet and the Royal Game of Ur to mahjong, Monopoly, Scrabble, and D&D-discover how play shaped culture, cognition, and community.Spanning 5,000 years, this richly written, research-driven book traces how simple tools-dice, tiles, cards, boards, and character sheets-became engines of fairness, strategy, and storytelling. You'll travel from ancient Egypt and Mesopotamia to the Silk Road, from the rise of chess to the industrial boom of mass-market classics, and into today's cooperative and role-playing renaissance.the-story-of-fun-and-games-a-jo.Inside, you'll find: Clear timelines & vivid stories: Senet, the Royal Game of Ur, Go/Weiqi, chaturangashatranjchess, pachisi & Snakes and Ladders, Mamluk playing cardsEuropean suits, dominoes, mahjong, and modern icons like Monopoly, Clue, Scrabble, Catan, Pandemic, and Ticket to Ride.Design made simple: how materials (wood, ivory, faience, paper, plastics) shaped rules-and how great component design teaches before a rule is read.Chance & skill demystified: from knucklebones to probability, risk management, and how randomness can be engineered to feel fair.Play with purpose: classroom-ready "Action Steps," prompts for families and clubs, and insights for designers and educators.Cultural meaning: games as moral storytelling, civic ritual, and tools for attention, negotiation, and cooperation.Perfect for: curious readers, teachers, museum and library programs, tabletop fans, and game designers seeking timeless patterns.What you'll take away: a sweeping history you can use-a toolkit to "read" any game (scarcity, uncertainty, information flow, affordances), plus practical ideas to host better play and design clearer experiences.Open the box. See how small rules created big worlds-and why play still organizes people, time, and possibility. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Idioma: Inglés
Editorial: Independently published, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
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- Impresión bajo demanda
Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 19,62
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Condición: New. Print on Demand.
Más imágenesIdioma: Inglés
Editorial: Independently Published, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
- Tapa blanda
Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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EUR 18,82
Envío por EUR 75,99Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Paperback. Condición: New.

Idioma: Inglés
Editorial: Independently Published, 2025
Serie: Libro 2 de 4 - The Story of Civilization — A Journey Through Time
- Tapa blanda
- Impresión bajo demanda
Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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EUR 23,46
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Paperback. Condición: new. Paperback. The Story of Fun and Games: A Journey Through TimeFrom Senet and the Royal Game of Ur to mahjong, Monopoly, Scrabble, and D&D-discover how play shaped culture, cognition, and community.Spanning 5,000 years, this richly written, research-driven book traces how simple tools-dice, tiles, cards, boards, and character sheets-became engines of fairness, strategy, and storytelling. You'll travel from ancient Egypt and Mesopotamia to the Silk Road, from the rise of chess to the industrial boom of mass-market classics, and into today's cooperative and role-playing renaissance.the-story-of-fun-and-games-a-jo.Inside, you'll find: Clear timelines & vivid stories: Senet, the Royal Game of Ur, Go/Weiqi, chaturangashatranjchess, pachisi & Snakes and Ladders, Mamluk playing cardsEuropean suits, dominoes, mahjong, and modern icons like Monopoly, Clue, Scrabble, Catan, Pandemic, and Ticket to Ride.Design made simple: how materials (wood, ivory, faience, paper, plastics) shaped rules-and how great component design teaches before a rule is read.Chance & skill demystified: from knucklebones to probability, risk management, and how randomness can be engineered to feel fair.Play with purpose: classroom-ready "Action Steps," prompts for families and clubs, and insights for designers and educators.Cultural meaning: games as moral storytelling, civic ritual, and tools for attention, negotiation, and cooperation.Perfect for: curious readers, teachers, museum and library programs, tabletop fans, and game designers seeking timeless patterns.What you'll take away: a sweeping history you can use-a toolkit to "read" any game (scarcity, uncertainty, information flow, affordances), plus practical ideas to host better play and design clearer experiences.Open the box. See how small rules created big worlds-and why play still organizes people, time, and possibility. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…