The Story of Fun and Games: A Journey Through Time
From Senet and the Royal Game of Ur to mahjong, Monopoly, Scrabble, and D&D—discover how play shaped culture, cognition, and community.
Spanning 5,000 years, this richly written, research-driven book traces how simple tools—dice, tiles, cards, boards, and character sheets—became engines of fairness, strategy, and storytelling. You’ll travel from ancient Egypt and Mesopotamia to the Silk Road, from the rise of chess to the industrial boom of mass-market classics, and into today’s cooperative and role-playing renaissance.
the-story-of-fun-and-games-a-jo…
Inside, you’ll find:
Clear timelines & vivid stories: Senet, the Royal Game of Ur, Go/Weiqi, chaturanga→shatranj→chess, pachisi & Snakes and Ladders, Mamluk playing cards→European suits, dominoes, mahjong, and modern icons like Monopoly, Clue, Scrabble, Catan, Pandemic, and Ticket to Ride.
Design made simple: how materials (wood, ivory, faience, paper, plastics) shaped rules—and how great component design teaches before a rule is read.
Chance & skill demystified: from knucklebones to probability, risk management, and how randomness can be engineered to feel fair.
Play with purpose: classroom-ready “Action Steps,” prompts for families and clubs, and insights for designers and educators.
Cultural meaning: games as moral storytelling, civic ritual, and tools for attention, negotiation, and cooperation.
Perfect for: curious readers, teachers, museum and library programs, tabletop fans, and game designers seeking timeless patterns.
What you’ll take away: a sweeping history you can use—a toolkit to “read” any game (scarcity, uncertainty, information flow, affordances), plus practical ideas to host better play and design clearer experiences.
Open the box. See how small rules created big worlds—and why play still organizes people, time, and possibility.
"Sinopsis" puede pertenecer a otra edición de este libro.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: New. Nº de ref. del artículo: 51502441-n
Cantidad disponible: Más de 20 disponibles
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Paperback. Condición: new. Paperback. The Story of Fun and Games: A Journey Through TimeFrom Senet and the Royal Game of Ur to mahjong, Monopoly, Scrabble, and D&D-discover how play shaped culture, cognition, and community.Spanning 5,000 years, this richly written, research-driven book traces how simple tools-dice, tiles, cards, boards, and character sheets-became engines of fairness, strategy, and storytelling. You'll travel from ancient Egypt and Mesopotamia to the Silk Road, from the rise of chess to the industrial boom of mass-market classics, and into today's cooperative and role-playing renaissance.the-story-of-fun-and-games-a-jo.Inside, you'll find: Clear timelines & vivid stories: Senet, the Royal Game of Ur, Go/Weiqi, chaturangashatranjchess, pachisi & Snakes and Ladders, Mamluk playing cardsEuropean suits, dominoes, mahjong, and modern icons like Monopoly, Clue, Scrabble, Catan, Pandemic, and Ticket to Ride.Design made simple: how materials (wood, ivory, faience, paper, plastics) shaped rules-and how great component design teaches before a rule is read.Chance & skill demystified: from knucklebones to probability, risk management, and how randomness can be engineered to feel fair.Play with purpose: classroom-ready "Action Steps," prompts for families and clubs, and insights for designers and educators.Cultural meaning: games as moral storytelling, civic ritual, and tools for attention, negotiation, and cooperation.Perfect for: curious readers, teachers, museum and library programs, tabletop fans, and game designers seeking timeless patterns.What you'll take away: a sweeping history you can use-a toolkit to "read" any game (scarcity, uncertainty, information flow, affordances), plus practical ideas to host better play and design clearer experiences.Open the box. See how small rules created big worlds-and why play still organizes people, time, and possibility. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9798268889116
Cantidad disponible: 1 disponibles
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
Paperback. Condición: New. Nº de ref. del artículo: LU-9798268889116
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: L2-9798268889116
Cantidad disponible: Más de 20 disponibles
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: As New. Unread book in perfect condition. Nº de ref. del artículo: 51502441
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: L2-9798268889116
Cantidad disponible: Más de 20 disponibles
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
Condición: New. Nº de ref. del artículo: 51502441-n
Cantidad disponible: Más de 20 disponibles
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
Condición: As New. Unread book in perfect condition. Nº de ref. del artículo: 51502441
Cantidad disponible: Más de 20 disponibles
Librería: CitiRetail, Stevenage, Reino Unido
Paperback. Condición: new. Paperback. The Story of Fun and Games: A Journey Through TimeFrom Senet and the Royal Game of Ur to mahjong, Monopoly, Scrabble, and D&D-discover how play shaped culture, cognition, and community.Spanning 5,000 years, this richly written, research-driven book traces how simple tools-dice, tiles, cards, boards, and character sheets-became engines of fairness, strategy, and storytelling. You'll travel from ancient Egypt and Mesopotamia to the Silk Road, from the rise of chess to the industrial boom of mass-market classics, and into today's cooperative and role-playing renaissance.the-story-of-fun-and-games-a-jo.Inside, you'll find: Clear timelines & vivid stories: Senet, the Royal Game of Ur, Go/Weiqi, chaturangashatranjchess, pachisi & Snakes and Ladders, Mamluk playing cardsEuropean suits, dominoes, mahjong, and modern icons like Monopoly, Clue, Scrabble, Catan, Pandemic, and Ticket to Ride.Design made simple: how materials (wood, ivory, faience, paper, plastics) shaped rules-and how great component design teaches before a rule is read.Chance & skill demystified: from knucklebones to probability, risk management, and how randomness can be engineered to feel fair.Play with purpose: classroom-ready "Action Steps," prompts for families and clubs, and insights for designers and educators.Cultural meaning: games as moral storytelling, civic ritual, and tools for attention, negotiation, and cooperation.Perfect for: curious readers, teachers, museum and library programs, tabletop fans, and game designers seeking timeless patterns.What you'll take away: a sweeping history you can use-a toolkit to "read" any game (scarcity, uncertainty, information flow, affordances), plus practical ideas to host better play and design clearer experiences.Open the box. See how small rules created big worlds-and why play still organizes people, time, and possibility. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Nº de ref. del artículo: 9798268889116
Cantidad disponible: 1 disponibles
Librería: Rarewaves.com UK, London, Reino Unido
Paperback. Condición: New. Nº de ref. del artículo: LU-9798268889116
Cantidad disponible: Más de 20 disponibles