Isbn: 9798242232426 - war engine: medieval mass combat, siege warfare, & naval battle system (9 resultados)

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 11,07
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Condición: New. Anderson, Alex I (ilustrador).

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 11,46
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Condición: As New. Unread book in perfect condition. Anderson, Alex I (ilustrador).

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 14,03
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Anderson, Alex I (ilustrador).

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 13,54
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Anderson, Alex I (ilustrador).

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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Condición: New. Anderson, Alex I (ilustrador).

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 14,12
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Condición: As New. Unread book in perfect condition. Anderson, Alex I (ilustrador).

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 13,50
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Paperback. Condición: new. Paperback. I've played a lot of RPGs in my day and very few of them include rules for mass combat, conducting sieges, or handling ship combat. As a GM this was always an issue for me because I like that stuff-a lot. Those that did have such systems (typically sold separately) were either too complicated to run smoothly and quickly at the table or were clearly little more than janky afterthoughts that needed to take-up a certain amount of space to justify being sold in a box at the game store. I wanted something lite, concise, and easy for people to pick-up mid-session at the table where need be. I didn't find it, so I made it. The earliest version of these rules was deployed in the early 90's and became part of my first game, Ashes & Empires. Variations of it appear in my subsequent games: Age of Blood & Iron and Days of High Adventure. I present them here as a standalone system that can be plugged into any Medieval/Fantasy game that either doesn't have them or doesn't have very good ones. It can also be played as a tabletop war game in its own right that can be learned in a single sitting by a group. This iteration utilizes (2) 6-sided dice to resolve all mechanics. I like the D6; its classic, keeps the modifiers nice and low, and everyone's got a set. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Anderson, Alex I (ilustrador).…

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 13,78
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Condición: New. Print on Demand. Anderson, Alex I (ilustrador).

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 17,00
Envío por EUR 43,65Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. I've played a lot of RPGs in my day and very few of them include rules for mass combat, conducting sieges, or handling ship combat. As a GM this was always an issue for me because I like that stuff-a lot. Those that did have such systems (typically sold separately) were either too complicated to run smoothly and quickly at the table or were clearly little more than janky afterthoughts that needed to take-up a certain amount of space to justify being sold in a box at the game store. I wanted something lite, concise, and easy for people to pick-up mid-session at the table where need be. I didn't find it, so I made it. The earliest version of these rules was deployed in the early 90's and became part of my first game, Ashes & Empires. Variations of it appear in my subsequent games: Age of Blood & Iron and Days of High Adventure. I present them here as a standalone system that can be plugged into any Medieval/Fantasy game that either doesn't have them or doesn't have very good ones. It can also be played as a tabletop war game in its own right that can be learned in a single sitting by a group. This iteration utilizes (2) 6-sided dice to resolve all mechanics. I like the D6; its classic, keeps the modifiers nice and low, and everyone's got a set. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Anderson, Alex I (ilustrador).…