I’ve played a lot of RPGs in my day and very few of them include rules for mass combat, conducting sieges, or handling ship combat. As a GM this was always an issue for me because I like that stuff—a lot…
Those that did have such systems (typically sold separately) were either too complicated to run smoothly and quickly at the table or were clearly little more than janky afterthoughts that needed to take-up a certain amount of space to justify being sold in a box at the game store.
I wanted something lite, concise, and easy for people to pick-up mid-session at the table where need be. I didn’t find it, so I made it. The earliest version of these rules was deployed in the early 90’s and became part of my first game, Ashes & Empires. Variations of it appear in my subsequent games: Age of Blood & Iron and Days of High Adventure.
I present them here as a standalone system that can be plugged into any Medieval/Fantasy game that either doesn’t have them or doesn’t have very good ones. It can also be played as a tabletop war game in its own right that can be learned in a single sitting by a group.
This iteration utilizes (2) 6-sided dice to resolve all mechanics. I like the D6; its classic, keeps the modifiers nice and low, and everyone’s got a set.
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: New. Anderson, Alex I Ilustrador. Nº de ref. del artículo: 52628551-n
Cantidad disponible: Más de 20 disponibles
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Paperback. Condición: new. Anderson, Alex I Ilustrador. Paperback. I've played a lot of RPGs in my day and very few of them include rules for mass combat, conducting sieges, or handling ship combat. As a GM this was always an issue for me because I like that stuff-a lot. Those that did have such systems (typically sold separately) were either too complicated to run smoothly and quickly at the table or were clearly little more than janky afterthoughts that needed to take-up a certain amount of space to justify being sold in a box at the game store. I wanted something lite, concise, and easy for people to pick-up mid-session at the table where need be. I didn't find it, so I made it. The earliest version of these rules was deployed in the early 90's and became part of my first game, Ashes & Empires. Variations of it appear in my subsequent games: Age of Blood & Iron and Days of High Adventure. I present them here as a standalone system that can be plugged into any Medieval/Fantasy game that either doesn't have them or doesn't have very good ones. It can also be played as a tabletop war game in its own right that can be learned in a single sitting by a group. This iteration utilizes (2) 6-sided dice to resolve all mechanics. I like the D6; its classic, keeps the modifiers nice and low, and everyone's got a set. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9798242232426
Cantidad disponible: 1 disponibles
Librería: California Books, Miami, FL, Estados Unidos de America
Condición: New. Anderson, Alex I Ilustrador. Print on Demand. Nº de ref. del artículo: I-9798242232426
Cantidad disponible: Más de 20 disponibles
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: As New. Anderson, Alex I Ilustrador. Unread book in perfect condition. Nº de ref. del artículo: 52628551
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
PAP. Condición: New. Anderson, Alex I Ilustrador. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: L0-9798242232426
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
PAP. Condición: New. Anderson, Alex I Ilustrador. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: L0-9798242232426
Cantidad disponible: Más de 20 disponibles
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
Condición: New. Anderson, Alex I Ilustrador. Nº de ref. del artículo: 52628551-n
Cantidad disponible: Más de 20 disponibles
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
Condición: As New. Anderson, Alex I Ilustrador. Unread book in perfect condition. Nº de ref. del artículo: 52628551
Cantidad disponible: Más de 20 disponibles
Librería: CitiRetail, Stevenage, Reino Unido
Paperback. Condición: new. Anderson, Alex I Ilustrador. Paperback. I've played a lot of RPGs in my day and very few of them include rules for mass combat, conducting sieges, or handling ship combat. As a GM this was always an issue for me because I like that stuff-a lot. Those that did have such systems (typically sold separately) were either too complicated to run smoothly and quickly at the table or were clearly little more than janky afterthoughts that needed to take-up a certain amount of space to justify being sold in a box at the game store. I wanted something lite, concise, and easy for people to pick-up mid-session at the table where need be. I didn't find it, so I made it. The earliest version of these rules was deployed in the early 90's and became part of my first game, Ashes & Empires. Variations of it appear in my subsequent games: Age of Blood & Iron and Days of High Adventure. I present them here as a standalone system that can be plugged into any Medieval/Fantasy game that either doesn't have them or doesn't have very good ones. It can also be played as a tabletop war game in its own right that can be learned in a single sitting by a group. This iteration utilizes (2) 6-sided dice to resolve all mechanics. I like the D6; its classic, keeps the modifiers nice and low, and everyone's got a set. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Nº de ref. del artículo: 9798242232426
Cantidad disponible: 1 disponibles