9798198013360 - phaser 4 game development with typescript: build high-performance browser games, interactive experiences, and scalable 2d applications with modern web workflows de c. kent, armando (5 resultados)

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  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798198013360

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    EUR 28,54

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    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798198013360

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    EUR 26,47

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    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published Mai 2026, 2026

    9798198013360

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 35,55

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    Taschenbuch. Condición: Neu. Neuware - Build modern browser games and interactive web applications that feel fast, scalable, and production-ready.Have you ever wanted to create high-performance 2D games, interactive media platforms, multiplayer browser experiences, or gamified web applications using modern TypeScript workflows Phaser 4 Game Development with TypeScript is a practical, real-world guide for developers who want to move beyond beginner demos and build professional browser-based interactive experiences using Phaser 4, TypeScript, Vite, and scalable frontend architecture.Instead of focusing on disconnected tutorials, this book teaches you how to structure, optimize, and maintain real Phaser 4 projects using production-oriented workflows trusted in modern web development.Inside this book, you will learn how to: - Build responsive browser games with Phaser 4 and TypeScript- Structure scalable scene systems and reusable gameplay architecture- Create polished UI, HUD, animation, and camera systems- Optimize rendering performance and reduce GPU bottlenecks- Develop multiplayer foundations and real-time interaction systems- Design educational platforms, branded experiences, and interactive media applications- Implement audio systems, progression loops, and player engagement mechanics- Deploy browser-based applications efficiently across desktop and mobile devicesYou will also explore advanced topics such as rendering pipelines, event-driven architecture, modular gameplay systems, accessibility-focused UI design, performance monitoring, scalable project organization, and long-term maintenance strategies.Whether you are an indie game developer, frontend engineer, educational platform creator, interactive media designer, or full-stack developer exploring real-time browser applications, this book provides a clear and modern roadmap for building professional interactive experiences with Phaser 4.If you are ready to create scalable browser games and interactive applications using modern web technologies, this book will help you build them with confidence, structure, and performance in mind.Start building with Phaser 4 today. Get your copy today.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798198013360

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 25,69

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798198013360

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 30,57

    Envío por EUR 43,10 
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    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. Paperback. Build modern browser games and interactive web applications that feel fast, scalable, and production-ready.Have you ever wanted to create high-performance 2D games, interactive media platforms, multiplayer browser experiences, or gamified web applications using modern TypeScript workflows?Phaser 4 Game Development with TypeScript is a practical, real-world guide for developers who want to move beyond beginner demos and build professional browser-based interactive experiences using Phaser 4, TypeScript, Vite, and scalable frontend architecture.Instead of focusing on disconnected tutorials, this book teaches you how to structure, optimize, and maintain real Phaser 4 projects using production-oriented workflows trusted in modern web development.Inside this book, you will learn how to: - Build responsive browser games with Phaser 4 and TypeScript- Structure scalable scene systems and reusable gameplay architecture- Create polished UI, HUD, animation, and camera systems- Optimize rendering performance and reduce GPU bottlenecks- Develop multiplayer foundations and real-time interaction systems- Design educational platforms, branded experiences, and interactive media applications- Implement audio systems, progression loops, and player engagement mechanics- Deploy browser-based applications efficiently across desktop and mobile devicesYou will also explore advanced topics such as rendering pipelines, event-driven architecture, modular gameplay systems, accessibility-focused UI design, performance monitoring, scalable project organization, and long-term maintenance strategies.Whether you are an indie game developer, frontend engineer, educational platform creator, interactive media designer, or full-stack developer exploring real-time browser applications, this book provides a clear and modern roadmap for building professional interactive experiences with Phaser 4.If you are ready to create scalable browser games and interactive applications using modern web technologies, this book will help you build them with confidence, structure, and performance in mind.Start building with Phaser 4 today. Get your copy today! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.