9798197243522 - unreal engine 5 gameplay programming: build interactive systems with modern c++ de lebedev, anthony (5 resultados)

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. Neuware - This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to:…- Build gameplay systems using professional UE5 C++ workflows- Understand the Gameplay Framework, reflection system, modules, and memory management- Design scalable architectures with Actors, Components, Interfaces, Delegates, and Subsystems- Create advanced movement systems, animation logic, and responsive character controllers- Master the Gameplay Ability System (GAS) for combat, abilities, attributes, and effects- Build AI with Behaviour Trees, EQS, AI Perception, and State Trees- Implement Chaos Physics, collision systems, traces, and hit detection- Develop multiplayer-ready systems with replication, RPCs, and client prediction- Create polished UI, HUDs, feedback systems, and save/load pipelines- Optimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling tools- Package, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: - A production-ready gameplay architecture built around modular UE5 systems- Complete combat abilities including melee attacks, projectiles, and persistent buffs- Advanced AI enemies with patrol, investigation, engagement, and retreat behaviors- Custom traversal systems including wall running and climbing- Multiplayer gameplay systems with replication-aware design- Fully functional HUD, interaction, save/load, and event-driven gameplay systems- Reusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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Paperback. Condición: new. Paperback. This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to: B…uild gameplay systems using professional UE5 C++ workflowsUnderstand the Gameplay Framework, reflection system, modules, and memory managementDesign scalable architectures with Actors, Components, Interfaces, Delegates, and SubsystemsCreate advanced movement systems, animation logic, and responsive character controllersMaster the Gameplay Ability System (GAS) for combat, abilities, attributes, and effectsBuild AI with Behaviour Trees, EQS, AI Perception, and State TreesImplement Chaos Physics, collision systems, traces, and hit detectionDevelop multiplayer-ready systems with replication, RPCs, and client predictionCreate polished UI, HUDs, feedback systems, and save/load pipelinesOptimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling toolsPackage, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: A production-ready gameplay architecture built around modular UE5 systemsComplete combat abilities including melee attacks, projectiles, and persistent buffsAdvanced AI enemies with patrol, investigation, engagement, and retreat behaviorsCustom traversal systems including wall running and climbingMultiplayer gameplay systems with replication-aware designFully functional HUD, interaction, save/load, and event-driven gameplay systemsReusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.