9798196854804 - cross-platform programming development with c++: writing portable software and games for desktop, mobile, and multi-device workflows: 4 (game development programming and application design series) de nexor, kaito (4 resultados)

Idioma: Inglés
Editorial: Independently Published, 2026
Serie: Game Development Programming and Application Design Series, Libro 2 de 6. Libro 2 de 6 - Game Development Programming and Application Design Series
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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Idioma: Inglés
Editorial: Independently published, 2026
Serie: Game Development Programming and Application Design Series, Libro 2 de 6. Libro 2 de 6 - Game Development Programming and Application Design Series
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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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Idioma: Inglés
Editorial: Amazon Digital Services LLC - Kdp Mai 2026, 2026
Serie: Game Development Programming and Application Design Series, Libro 2 de 6. Libro 2 de 6 - Game Development Programming and Application Design Series
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. Neuware.

Idioma: Inglés
Editorial: Independently Published, 2026
Serie: Game Development Programming and Application Design Series, Libro 2 de 6. Libro 2 de 6 - Game Development Programming and Application Design Series
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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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Paperback. Condición: new. Paperback. Expanded DescriptionCross-Platform Programming Development with C++ explores the thinking and coding practices required to build software that can move across different systems without losing structure, usability, or maintainability. In today's development environment, portability matters mo…re than ever, and this book gives readers a practical understanding of how to approach software design with multiple platforms in mind from the very beginning.This book focuses on the decisions that shape portability, including code structure, build planning, interface behavior, and platform-specific considerations. Readers will learn how to think about compatibility early in the development process and how to reduce the problems that often appear when software is written without portability in mind. The emphasis is on real-world development strategy, making the material useful for readers who want to build games, tools, or general-purpose applications that can adapt to different environments.Rather than presenting cross-platform development as a purely abstract concept, this book treats it as a practical workflow. Readers will discover how to organize code in ways that support reuse, how to account for differences between systems, and how to make development choices that improve long-term flexibility. These ideas are especially important for programmers who want their work to remain efficient, scalable, and easier to maintain across devices and operating environments.This volume is an excellent choice for developers who want to strengthen their understanding of portable C++ development while also learning how to apply that knowledge to real projects. It is especially useful for readers interested in software that needs to reach more than one platform, whether that means desktop systems, mobile environments, or multi-device workflows. With its practical focus and project-minded structure, this book helps readers think more strategically about software design and development. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.