Isbn: 9798196230349 - game prototyping with löve2d: rapidly design, test, and iterate 2d game ideas using lua and lightweight development techniques (6 resultados)

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  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798196230349

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    Condición: Nuevo

    EUR 28,33

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798196230349

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 25,71

    Envío por EUR 4,91 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp Mai 2026, 2026

    9798196230349

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 37,16

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware - Have a great game idea but no clear way to test it quickly Most game development books focus on building complete projects from start to finish. But real-world indie development rarely works that way. Strong games are usually discovered through rapid experimentation, iteration, and constant refinement. Game Prototyping with LÖVE shows you how to turn rough ideas into playable 2D game prototypes using Lua, lightweight workflows, and practical development systems.Whether you are an indie game developer, Lua programmer, student, educator, or gameplay designer, this book helps you build prototypes faster without getting trapped in unnecessary complexity.Inside this hands-on guide, you will learn how to: - Build a minimal playable prototype in minutes- Understand the game loop through real implementation- Design responsive movement systems and engaging mechanics- Structure Lua code without overengineering- Create flexible state machines and gameplay systems- Implement collision detection, physics interactions, and camera systems- Optimize performance using delta time and efficient Lua patterns- Test prototypes across platforms and gather meaningful feedback- Package and distribute LÖVE2D projects professionallyInstead of cloning existing games, this book focuses on practical system design, rapid iteration, and decision-making techniques used in actual game development workflows.You will also explore chapters such as: 'Structuring Prototypes for Flexibility''Iterative Design and Rapid Experimentation''From Prototype to Playable Experience''Packaging, Testing, and Distribution'Every chapter is written in a clear, implementation-focused style with detailed explanations and fully functional code examples included directly in the book. No external repository is required.If you want to improve your game programming skills, prototype mechanics more effectively, and build stronger 2D games using Lua and LÖVE2D, this book gives you a practical framework for doing exactly that.Start building playable ideas today. Get your copy today.…

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798196230349

    • Tapa blanda
    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 26,66

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Have a great game idea but no clear way to test it quickly?Most game development books focus on building complete projects from start to finish. But real-world indie development rarely works that way. Strong games are usually discovered through rapid experimentation, iteration, and constant refinement. Game Prototyping with LOEVE shows you how to turn rough ideas into playable 2D game prototypes using Lua, lightweight workflows, and practical development systems.Whether you are an indie game developer, Lua programmer, student, educator, or gameplay designer, this book helps you build prototypes faster without getting trapped in unnecessary complexity.Inside this hands-on guide, you will learn how to: Build a minimal playable prototype in minutesUnderstand the game loop through real implementationDesign responsive movement systems and engaging mechanicsStructure Lua code without overengineeringCreate flexible state machines and gameplay systemsImplement collision detection, physics interactions, and camera systemsOptimize performance using delta time and efficient Lua patternsTest prototypes across platforms and gather meaningful feedbackPackage and distribute LOEVE2D projects professionallyInstead of cloning existing games, this book focuses on practical system design, rapid iteration, and decision-making techniques used in actual game development workflows.You will also explore chapters such as: "Structuring Prototypes for Flexibility""Iterative Design and Rapid Experimentation""From Prototype to Playable Experience""Packaging, Testing, and Distribution"Every chapter is written in a clear, implementation-focused style with detailed explanations and fully functional code examples included directly in the book. No external repository is required.If you want to improve your game programming skills, prototype mechanics more effectively, and build stronger 2D games using Lua and LOEVE2D, this book gives you a practical framework for doing exactly that.Start building playable ideas today. Get your copy today! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798196230349

    • Tapa blanda
    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 26,66

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798196230349

    • Tapa blanda
    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 29,80

    Envío por EUR 43,71 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Have a great game idea but no clear way to test it quickly?Most game development books focus on building complete projects from start to finish. But real-world indie development rarely works that way. Strong games are usually discovered through rapid experimentation, iteration, and constant refinement. Game Prototyping with LOEVE shows you how to turn rough ideas into playable 2D game prototypes using Lua, lightweight workflows, and practical development systems.Whether you are an indie game developer, Lua programmer, student, educator, or gameplay designer, this book helps you build prototypes faster without getting trapped in unnecessary complexity.Inside this hands-on guide, you will learn how to: Build a minimal playable prototype in minutesUnderstand the game loop through real implementationDesign responsive movement systems and engaging mechanicsStructure Lua code without overengineeringCreate flexible state machines and gameplay systemsImplement collision detection, physics interactions, and camera systemsOptimize performance using delta time and efficient Lua patternsTest prototypes across platforms and gather meaningful feedbackPackage and distribute LOEVE2D projects professionallyInstead of cloning existing games, this book focuses on practical system design, rapid iteration, and decision-making techniques used in actual game development workflows.You will also explore chapters such as: "Structuring Prototypes for Flexibility""Iterative Design and Rapid Experimentation""From Prototype to Playable Experience""Packaging, Testing, and Distribution"Every chapter is written in a clear, implementation-focused style with detailed explanations and fully functional code examples included directly in the book. No external repository is required.If you want to improve your game programming skills, prototype mechanics more effectively, and build stronger 2D games using Lua and LOEVE2D, this book gives you a practical framework for doing exactly that.Start building playable ideas today. Get your copy today! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…