Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 21,20
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Amazon Digital Services LLC - Kdp Mai 2026, 2026
ISBN 13: 9798196067976
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 25,97
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 21,64
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: CitiRetail, Stevenage, Reino Unido
EUR 24,74
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Blender 5.1 Architecture and Engine Optimization: Build Robust Real-Time Applications and High-Fidelity 3D Environments Using Modern Vulkan and Python 3.13 API IntegrationsModern 3D teams are under pressure to build larger scenes, faster pipelines, richer real-time previews, and production-ready tools without losing stability. But as projects grow, Blender workflows can quickly become slowed by GPU bottlenecks, fragile scripts, shader delays, memory limits, and inconsistent studio handoffs.Blender 5.1 Architecture and Engine Optimization gives technical artists, pipeline engineers, 3D developers, visualization teams, and advanced Blender users a practical path to building faster, cleaner, more reliable production systems. Focused on modern Vulkan rendering, Python 3.13 scripting, Eevee Next, Geometry Nodes, USD, ACES, OpenEXR, and multi-GPU optimization, this book shows how Blender can function as a serious engineering platform for real-time applications and high-fidelity 3D environments.Inside, readers will learn how to: Configure professional Blender 5.1 environments with Vulkan drivers and Python 3.13 workflowsOptimize Eevee Next, ray tracing, global illumination, and viewport performanceBuild scalable automation tools, custom extensions, and diagnostic HUDsCreate procedural systems with Geometry Nodes, SDF grids, simulation zones, and clean data flowsImprove shader performance for product visualization, NPR, decals, and X-ray effectsStrengthen studio pipelines using USD, ACES, OpenColorIO, OpenEXR, AVIF, and distributed workflowsTune multi-GPU rendering, hardware acceleration, shader compilation, and memory distributionIf you want to move beyond basic Blender usage and build professional-grade 3D systems that perform under real production pressure, this book belongs on your desk. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.