ISBN: 9798192740378 - from tutorials to shipped: building mobile games with an ai dev partner (6 resultados)

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 53,15
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware - You've watched the tutorials. You've read the docs. You still haven't shipped a game.That's not a discipline problem - it's a workflow problem. This book teaches the layer nobody else covers: how to direct an AI coding partner through an actual Unity project, from a blank scene to a live store listing, without losing track of your own codebase or stalling out in the last stretch before launch.Inside: when to hand off implementation and when to hold the leash tight - save systems that survive a mid-write crash - reading AI output critically instead of trusting it because it compiled - monetization and build pipeline gotchas that never show up in the Editor - and the specific, nameable reason most solo projects die ten percent from the finish line, and how to not let that happen to yours.You already know Unity. This is the part nobody taught you. …

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 35,09
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. You've watched the tutorials. You've read the docs. You still haven't shipped a game.That's not a discipline problem - it's a workflow problem. This book teaches the layer nobody else covers: how to direct an AI coding partner through an actual Unity project, from a blank scene to a live store listing, without losing track of your own codebase or stalling out in the last stretch before launch.Inside: when to hand off implementation and when to hold the leash tight - save systems that survive a mid-write crash - reading AI output critically instead of trusting it because it compiled - monetization and build pipeline gotchas that never show up in the Editor - and the specific, nameable reason most solo projects die ten percent from the finish line, and how to not let that happen to yours.You already know Unity. This is the part nobody taught you. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 35,10
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PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 34,84
Envío por EUR 2,67Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 34,24
Envío por EUR 3,95Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 38,90
Envío por EUR 44,38Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. You've watched the tutorials. You've read the docs. You still haven't shipped a game.That's not a discipline problem - it's a workflow problem. This book teaches the layer nobody else covers: how to direct an AI coding partner through an actual Unity project, from a blank scene to a live store listing, without losing track of your own codebase or stalling out in the last stretch before launch.Inside: when to hand off implementation and when to hold the leash tight - save systems that survive a mid-write crash - reading AI output critically instead of trusting it because it compiled - monetization and build pipeline gotchas that never show up in the Editor - and the specific, nameable reason most solo projects die ten percent from the finish line, and how to not let that happen to yours.You already know Unity. This is the part nobody taught you. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …