Isbn: 9798187901500 - unreal engine 5 c++ scripting: design robust game mechanics, optimize performance, and create production-ready features using modern c++ techniques (6 resultados)

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  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798187901500

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    Condición: Nuevo

    EUR 36,52

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    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798187901500

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 33,80

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    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published Jul 2026, 2026

    9798187901500

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 35,97

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798187901500

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    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 27,24

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Are you ready to move beyond visual scripting and unlock the true power of Unreal Engine 5? If you have been relying solely on Blueprints to build your games, you are leaving massive potential on the table. Modern game development demands efficient, scalable C++ code that can handle complex systems, network multiplayer games, and optimize performance across diverse hardware. This comprehensive guide bridges the gap between knowing C++ and mastering Unreal Engine 5's unique ecosystem, teaching you how to write production-ready gameplay code that ships successfully.This book takes you from your first Actor class through shipping a complete game across multiple platforms. You will learn the Unreal class hierarchy that underlies everything, master the reflection system that makes Blueprints work, design robust health and resource systems that scale across dozens of gameplay types, build multiplayer networking that actually works over real connections, optimize performance using real profiling tools, and package your game for Windows, consoles, and mobile platforms. Each chapter builds practical systems you can use immediately, with complete, tested code examples that compile and run without modification. Whether you are building a solo indie project or joining a studio team, the patterns and techniques in this book form the foundation of professional game development.Work through eighteen chapters that progress from foundational concepts to advanced systems. Explore three comprehensive appendices covering macros, tools, and terminology. Implement complete gameplay systems including health components, weapons, AI behavior trees, multiplayer synchronization, and save game persistence. Set up version control properly for team development. Optimize your game using real profiling data. Package and deploy across multiple platforms. By the final chapter, you will have the knowledge and experience to ship a complete game, or join a professional studio team with confidence.Key Features: Master Unreal Engine 5's C++ architecture and reflection systemBuild scalable gameplay systems from health to combat to AI Implement robust networking for multiplayer gamesOptimize performance using Unreal Insights and profiling tools Package and deploy games across Windows, consoles, and mobileLearn practical version control and team development workflowsWrite production-ready code that ships successfullyWhat You Will Learn: How the Unreal class hierarchy actually works and why it mattersBuilding reusable Components and Actors that scale across projectsConnecting C++ and Blueprint systems seamlessly Implementing proper multiplayer replication and Remote Procedure CallsCreating data-driven systems using Data Tables and Data Assets Profiling, optimizing, and debugging real gameplay codeStructuring projects with Modules and Plugins for maintainabilityDeploying games that work reliably on player hardware This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798187901500

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 27,25

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798187901500

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 37,83

    Envío por EUR 43,16 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Are you ready to move beyond visual scripting and unlock the true power of Unreal Engine 5? If you have been relying solely on Blueprints to build your games, you are leaving massive potential on the table. Modern game development demands efficient, scalable C++ code that can handle complex systems, network multiplayer games, and optimize performance across diverse hardware. This comprehensive guide bridges the gap between knowing C++ and mastering Unreal Engine 5's unique ecosystem, teaching you how to write production-ready gameplay code that ships successfully.This book takes you from your first Actor class through shipping a complete game across multiple platforms. You will learn the Unreal class hierarchy that underlies everything, master the reflection system that makes Blueprints work, design robust health and resource systems that scale across dozens of gameplay types, build multiplayer networking that actually works over real connections, optimize performance using real profiling tools, and package your game for Windows, consoles, and mobile platforms. Each chapter builds practical systems you can use immediately, with complete, tested code examples that compile and run without modification. Whether you are building a solo indie project or joining a studio team, the patterns and techniques in this book form the foundation of professional game development.Work through eighteen chapters that progress from foundational concepts to advanced systems. Explore three comprehensive appendices covering macros, tools, and terminology. Implement complete gameplay systems including health components, weapons, AI behavior trees, multiplayer synchronization, and save game persistence. Set up version control properly for team development. Optimize your game using real profiling data. Package and deploy across multiple platforms. By the final chapter, you will have the knowledge and experience to ship a complete game, or join a professional studio team with confidence.Key Features: Master Unreal Engine 5's C++ architecture and reflection systemBuild scalable gameplay systems from health to combat to AI Implement robust networking for multiplayer gamesOptimize performance using Unreal Insights and profiling tools Package and deploy games across Windows, consoles, and mobileLearn practical version control and team development workflowsWrite production-ready code that ships successfullyWhat You Will Learn: How the Unreal class hierarchy actually works and why it mattersBuilding reusable Components and Actors that scale across projectsConnecting C++ and Blueprint systems seamlessly Implementing proper multiplayer replication and Remote Procedure CallsCreating data-driven systems using Data Tables and Data Assets Profiling, optimizing, and debugging real gameplay codeStructuring projects with Modules and Plugins for maintainabilityDeploying games that work reliably on player hardware This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…