ISBN: 9798184040998 - building magic systems: spell design, cost & consequence (the fantasy worldbuilding masterclass) (6 resultados)

Idioma: Inglés
Editorial: Createspace Independent Publishing Platform Jun 2026, 2026
Serie: Libro 2 de 12 - The Fantasy Worldbuilding Masterclass
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 24,76
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware.

Idioma: Inglés
Editorial: Independently published, 2026
Serie: Libro 2 de 12 - The Fantasy Worldbuilding Masterclass
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 14,78
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PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Idioma: Inglés
Editorial: Independently Published, 2026
Serie: Libro 2 de 12 - The Fantasy Worldbuilding Masterclass
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 17,44
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. Most spell systems collapse the moment a reader asks: but what does itactually cost to cast that? The Fantasy Worldbuilding Masterclass: Book Two takes magic design fromthe system level down to the spell level - the anatomy of individualspells, how they are structured, what they cost the caster right now, and what they leave behind in the world. Building directly on Book One's Three Pillars of Magical Architecture(Source, Cost & Consequence, Culture), this volume extends thosefoundations into spell-level craft: - The Six Terms and Five Structural Elements every spell must define- Eight cost categories - from physical toll to moral compromise- Schools of magic: how to design them so spells feel like they belong together- Consequence, escalation, and the Ladder - how stakes compound- Forbidden spells: what makes them forbidden and why that matters- Combat, utility, and ritual spell design with worked examples- Who can use magic - and what the answer does to your society- A 100-spell seed catalogue, 60 story hooks, and full design worksheets Readable as a standalone. Essential as a sequel. Book One covers magic system architecture: source, cost, and theThree Pillars framework. Book Three covers kingdoms, power structures, and the political world your magic exists inside. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Idioma: Inglés
Editorial: Independently published, 2026
Serie: Libro 2 de 12 - The Fantasy Worldbuilding Masterclass
- Tapa blanda
- Impresión bajo demanda
Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 13,57
Envío por EUR 3,94Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Idioma: Inglés
Editorial: Independently published, 2026
Serie: Libro 2 de 12 - The Fantasy Worldbuilding Masterclass
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- Impresión bajo demanda
Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 17,43
Envío por EUR 2,67Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.

Idioma: Inglés
Editorial: Independently Published, 2026
Serie: Libro 2 de 12 - The Fantasy Worldbuilding Masterclass
- Tapa blanda
- Impresión bajo demanda
Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 17,27
Envío por EUR 44,34Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. Most spell systems collapse the moment a reader asks: but what does itactually cost to cast that? The Fantasy Worldbuilding Masterclass: Book Two takes magic design fromthe system level down to the spell level - the anatomy of individualspells, how they are structured, what they cost the caster right now, and what they leave behind in the world. Building directly on Book One's Three Pillars of Magical Architecture(Source, Cost & Consequence, Culture), this volume extends thosefoundations into spell-level craft: - The Six Terms and Five Structural Elements every spell must define- Eight cost categories - from physical toll to moral compromise- Schools of magic: how to design them so spells feel like they belong together- Consequence, escalation, and the Ladder - how stakes compound- Forbidden spells: what makes them forbidden and why that matters- Combat, utility, and ritual spell design with worked examples- Who can use magic - and what the answer does to your society- A 100-spell seed catalogue, 60 story hooks, and full design worksheets Readable as a standalone. Essential as a sequel. Book One covers magic system architecture: source, cost, and theThree Pillars framework. Book Three covers kingdoms, power structures, and the political world your magic exists inside. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…