ISBN: 9798182405638 - data-oriented design in c++: building high-performance, cache-efficient, and scalable software for modern computing systems (6 resultados)

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  • Idioma: Inglés

    Editorial: Createspace Independent Publishing Platform Jun 2026, 2026

    9798182405638

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 55,28

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware - Modern CPUs are starving. While processor speeds have soared, memory access times barely crawl. Data-Oriented Design (DOD) is a paradigm that treats memory layout and hardware architecture as the ultimate drivers of performance. It abandons traditional Object-Oriented deep inheritance and fragmented memory in favor of flat, contiguous data streams. By aligning your code with the physical reality of the CPU cache, DOD unlocks the blistering throughput of modern silicon.For years, I wrote what I thought was 'perfect' C++ code. I mastered deep inheritance trees and meticulously encapsulated objects. My architecture diagrams were beautiful. But when I ran the profiler on heavy data loads, the performance was completely suffocating.Why I realized I was writing code for other humans, not the machine. Every virtual function was a pipeline stall. Every scattered object was a cache miss. I was forcing a hyper-advanced CPU to wait on fragmented memory. The day I discovered Data-Oriented Design and began treating memory as raw, contiguous data blocks, everything changed. Execution times plummeted, latency dropped, and maintenance actually became easier. You have likely hit this exact same performance wall in your own projects. Now, it is time for you to break through it.What's inside- The Hardware Reality: A brutal, easy-to-understand breakdown of L1/L2 caches, false sharing, and branch prediction.- The OOP Takedown: Why standard node-based containers (like std:: list) silently kill your software.- The DOD Playbook: Step-by-step guides to implementing Structure of Arrays (SoA) and flat architectures.- Silicon Auditing: Reading Flame Graphs and using assembly outputs to verify auto-vectorization.- Real-World Cases: Refactoring game physics, High-Frequency Trading algorithms, and Big Data pipelines.Who it's meant for- C++ Engineers tired of unexplained performance bottlenecks.- Game Developers squeezing every millisecond out of simulation loops.- Systems Architects building ultra-low latency financial or data-ingestion pipelines.- Anyone wanting to stop guessing and start engineering with absolute mechanical sympathy.The hardware is waiting. Are you going to keep starving your processor with fragmented objects, or are you ready to unleash its true potential Stop writing code for compilers. Start writing code for silicon.Grab your copy today, and transform the way you engineer software forever.…

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798182405638

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    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 35,73

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    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Modern CPUs are starving. While processor speeds have soared, memory access times barely crawl. Data-Oriented Design (DOD) is a paradigm that treats memory layout and hardware architecture as the ultimate drivers of performance. It abandons traditional Object-Oriented deep inheritance and fragmented memory in favor of flat, contiguous data streams. By aligning your code with the physical reality of the CPU cache, DOD unlocks the blistering throughput of modern silicon.For years, I wrote what I thought was "perfect" C++ code. I mastered deep inheritance trees and meticulously encapsulated objects. My architecture diagrams were beautiful. But when I ran the profiler on heavy data loads, the performance was completely suffocating.Why?I realized I was writing code for other humans, not the machine. Every virtual function was a pipeline stall. Every scattered object was a cache miss. I was forcing a hyper-advanced CPU to wait on fragmented memory. The day I discovered Data-Oriented Design and began treating memory as raw, contiguous data blocks, everything changed. Execution times plummeted, latency dropped, and maintenance actually became easier. You have likely hit this exact same performance wall in your own projects. Now, it is time for you to break through it.What's insideThe Hardware Reality: A brutal, easy-to-understand breakdown of L1/L2 caches, false sharing, and branch prediction.The OOP Takedown: Why standard node-based containers (like std:: list) silently kill your software.The DOD Playbook: Step-by-step guides to implementing Structure of Arrays (SoA) and flat architectures.Silicon Auditing: Reading Flame Graphs and using assembly outputs to verify auto-vectorization.Real-World Cases: Refactoring game physics, High-Frequency Trading algorithms, and Big Data pipelines.Who it's meant forC++ Engineers tired of unexplained performance bottlenecks.Game Developers squeezing every millisecond out of simulation loops.Systems Architects building ultra-low latency financial or data-ingestion pipelines.Anyone wanting to stop guessing and start engineering with absolute mechanical sympathy.The hardware is waiting. Are you going to keep starving your processor with fragmented objects, or are you ready to unleash its true potential? Stop writing code for compilers. Start writing code for silicon.Grab your copy today, and transform the way you engineer software forever! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798182405638

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 35,74

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798182405638

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    Condición: Nuevo

    EUR 38,35

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798182405638

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 35,35

    Envío por EUR 4,93 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798182405638

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 40,30

    Envío por EUR 43,88 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Modern CPUs are starving. While processor speeds have soared, memory access times barely crawl. Data-Oriented Design (DOD) is a paradigm that treats memory layout and hardware architecture as the ultimate drivers of performance. It abandons traditional Object-Oriented deep inheritance and fragmented memory in favor of flat, contiguous data streams. By aligning your code with the physical reality of the CPU cache, DOD unlocks the blistering throughput of modern silicon.For years, I wrote what I thought was "perfect" C++ code. I mastered deep inheritance trees and meticulously encapsulated objects. My architecture diagrams were beautiful. But when I ran the profiler on heavy data loads, the performance was completely suffocating.Why?I realized I was writing code for other humans, not the machine. Every virtual function was a pipeline stall. Every scattered object was a cache miss. I was forcing a hyper-advanced CPU to wait on fragmented memory. The day I discovered Data-Oriented Design and began treating memory as raw, contiguous data blocks, everything changed. Execution times plummeted, latency dropped, and maintenance actually became easier. You have likely hit this exact same performance wall in your own projects. Now, it is time for you to break through it.What's insideThe Hardware Reality: A brutal, easy-to-understand breakdown of L1/L2 caches, false sharing, and branch prediction.The OOP Takedown: Why standard node-based containers (like std:: list) silently kill your software.The DOD Playbook: Step-by-step guides to implementing Structure of Arrays (SoA) and flat architectures.Silicon Auditing: Reading Flame Graphs and using assembly outputs to verify auto-vectorization.Real-World Cases: Refactoring game physics, High-Frequency Trading algorithms, and Big Data pipelines.Who it's meant forC++ Engineers tired of unexplained performance bottlenecks.Game Developers squeezing every millisecond out of simulation loops.Systems Architects building ultra-low latency financial or data-ingestion pipelines.Anyone wanting to stop guessing and start engineering with absolute mechanical sympathy.The hardware is waiting. Are you going to keep starving your processor with fragmented objects, or are you ready to unleash its true potential? Stop writing code for compilers. Start writing code for silicon.Grab your copy today, and transform the way you engineer software forever! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…