9798180892980 - game engine architecture with raylib: build professional 2d and 3d engines with ecs, rendering systems, editor tools, asset pipelines, and cross platform deployment de andrew, frank c (4 resultados)

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Paperback. Condición: new. Paperback. Game Engine Architecture with raylib is for developers frustrated by rigid engines or bloated frameworks that slow creativity. Are you tired of struggling with black-box tools and unclear tutorials that leave you guessing how to build scalable, cross-platform games?This book provides a compl…ete, practical blueprint to design professional 2D and 3D engines using raylib, from core ECS and rendering systems to editor tools, asset pipelines, and cross-platform deployment. It shows you how to construct an engine that is flexible, efficient, and production-ready, giving you total control over gameplay logic, visuals, and performance.Readers will gain: Mastery of Entity Component Systems for modular and maintainable engine designSkills to implement high-performance rendering systems and batch optimizationsAbility to build editor tools, in-game consoles, and debug overlays for rapid iterationTechniques for asset pipeline automation and content managementKnowledge of cross-platform deployment, including desktop, WebAssembly, Android, and Raspberry PiInsights into multithreading, performance profiling, and optimization strategiesWhether you are creating your first indie engine or scaling a production-ready tool, this book equips you to design, implement, and ship engines that work reliably across platforms.Take control of your game development today-build engines that are efficient, extensible, and designed for professional-quality results. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.