ISBN: 9798178250068 - game design in the ai era: a practical guide to building games when generative ai changes every stage of the process (6 resultados)

ISBN: 
Refinar con la Búsqueda avanzada

Filtrar la búsqueda

  • Libros (6)

  • Nuevo (6)

a

Intervalo de precios personalizado (EUR)

a

  • Idioma: Inglés

    Editorial: Independently Published Okt 2026, 2026

    9798178250068

    • Tapa blanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 30,57

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware - Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: - The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends on- Where AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risks- How to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur output- The real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understand- The ethics of AI-driven player manipulation, and a practical test for knowing where the line is- A complete guided project - build a small, finished game using AI as a genuine creative collaborator- How to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to.…

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798178250068

    • Tapa blanda
    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 18,75

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends onWhere AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risksHow to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur outputThe real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understandThe ethics of AI-driven player manipulation, and a practical test for knowing where the line isA complete guided project - build a small, finished game using AI as a genuine creative collaboratorHow to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Paul Wallis Books, 2026

    9798178250068

    • Tapa blanda
    • Impresión bajo demanda

    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 18,76

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Paul Wallis Books, 2026

    9798178250068

    • Tapa blanda
    • Impresión bajo demanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 17,78

    Envío por EUR 3,94 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798178250068

    • Tapa blanda
    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 19,30

    Envío por EUR 2,68 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798178250068

    • Tapa blanda
    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
    Contactar con el vendedor

    Condición: Nuevo

    EUR 21,59

    Envío por EUR 44,35 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Generative AI has already changed how games get made. The question isn't whether to use it - it's whether you'll be the designer who knows how, or the one left explaining why you didn't adapt.Game Design in the AI Era is the practical, clear-eyed guide for designers who want real answers, not hype. Across 20 chapters, Anup Naik walks you through exactly how generative AI is reshaping every stage of production - from first-draft design documents and procedural level generation to AI-driven NPCs, adaptive difficulty, and narrative writing at scale - grounded in real tools, real studio data, and real legal cases, not speculation.This isn't a book that tells you AI will replace designers, and it isn't a book that pretends nothing has changed. Both of those stories are wrong. The honest story is more useful: AI is compressing certain kinds of production work dramatically, while making one specific skill - curation, taste, and the judgment to know what's actually good - more valuable than ever. This book teaches you that skill directly.Inside, you'll learn: The foundational design frameworks (mechanics, dynamics, aesthetics) that every AI-assisted decision still depends onWhere AI genuinely helps across art, audio, narrative, QA, and playtesting - and where it quietly creates new risksHow to build the constraint systems and curation pipelines that separate professional AI-assisted work from amateur outputThe real legal landscape: copyright, IP ownership, and the SAG-AFTRA settlement every designer should understandThe ethics of AI-driven player manipulation, and a practical test for knowing where the line isA complete guided project - build a small, finished game using AI as a genuine creative collaboratorHow to build a portfolio and career that actually holds up as the industry keeps shiftingWhether you're an aspiring designer, an indie developer, a student, or a working professional trying to figure out what to prioritize next, this book gives you a durable foundation and a practical path forward - written honestly, for people who build games for a living or hope to. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…