ISBN: 9798171264413 - the practical guide to godot 4.6: advanced game development: explore multiplayer, optimization, shaders, procedural systems, rendering, and game publishing (6 resultados)

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  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp Sep 2026, 2026

    9798171264413

    Serie: Libro 3 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 34,79

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798171264413

    Serie: Libro 3 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 22,06

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    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. What happens when building a game is no longer just about making it work-but about making its systems communicate efficiently, its visuals perform smoothly, and its finished project ready for real players?That's where advanced game development begins.THE PRACTICAL GUIDE TO GODOT 4.6: ADVANCED GAME DEVELOPMENT is designed for developers who have moved beyond the fundamentals and want to understand the systems, techniques, and workflows needed to build more sophisticated Godot projects.Rather than focusing on isolated features, this practical guide explores how advanced systems fit together. You'll learn how to design scalable game architectures, develop more sophisticated gameplay and AI systems, work with multiplayer networking, create custom shaders, generate procedural content, optimize performance, manage persistent game data, debug complex projects, and prepare finished games for distribution.Inside, you'll discover how to: - Design modular and scalable architectures for larger game projects- Structure advanced GDScript using reusable systems, classes, resources, and composition- Build sophisticated gameplay logic, state machines, AI behaviors, and interactive systems- Understand multiplayer architecture, authority, clients, synchronization, and network communication- Handle latency, connection problems, player spawning, and synchronized gameplay- Create custom 2D and 3D shader effects- Work with advanced materials, lighting, rendering, and visual effects- Build deterministic procedural systems for dynamic levels and game worlds- Manage resources, assets, dependencies, loading, and caching more effectively- Profile CPU, GPU, memory, physics, scripting, and rendering performance- Identify and resolve common performance bottlenecks- Develop advanced physics and simulation-based gameplay systems- Design robust save, load, persistence, and game-state architectures- Use debugging, logging, profiling, and testing techniques to diagnose complex problems- Prepare projects for stability, optimization, and release- Configure builds, exports, packaging, versioning, and platform-specific testing- Move from a completed development project toward publishing and distributionThe goal isn't simply to introduce advanced terminology. It's to help you understand why advanced systems are designed the way they are and how to apply them to real game projects.As your projects become larger, problems that were easy to solve in small prototypes can become much more complicated. Performance bottlenecks can hide inside seemingly simple systems. Multiplayer introduces synchronization challenges. Procedural generation requires careful control of data and randomness. Advanced rendering can increase visual quality while also increasing technical demands.This book approaches those challenges from a practical game-development perspective.Whether you're an indie developer, programmer, hobbyist, student, or experienced Godot user looking to strengthen your development workflow, this guide provides a structured path toward more capable and maintainable projects.By the end, you'll have a deeper understanding of advanced Godot development and the knowledge needed to move from functional prototypes toward optimized, scalable, feature-rich, and release-ready games.If you're ready to take your Godot development beyond the fundamentals, open your project, work through the systems, experiment with the techniques, and start building at the next level. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2026

    9798171264413

    Serie: Libro 3 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    Condición: Nuevo

    EUR 23,84

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798171264413

    Serie: Libro 3 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    Condición: Nuevo

    EUR 22,07

    Envío por EUR 2,68 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2026

    9798171264413

    Serie: Libro 3 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

    • Tapa blanda
    • Impresión bajo demanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 20,76

    Envío por EUR 4,97 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798171264413

    Serie: Libro 3 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 25,19

    Envío por EUR 44,18 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. What happens when building a game is no longer just about making it work-but about making its systems communicate efficiently, its visuals perform smoothly, and its finished project ready for real players?That's where advanced game development begins.THE PRACTICAL GUIDE TO GODOT 4.6: ADVANCED GAME DEVELOPMENT is designed for developers who have moved beyond the fundamentals and want to understand the systems, techniques, and workflows needed to build more sophisticated Godot projects.Rather than focusing on isolated features, this practical guide explores how advanced systems fit together. You'll learn how to design scalable game architectures, develop more sophisticated gameplay and AI systems, work with multiplayer networking, create custom shaders, generate procedural content, optimize performance, manage persistent game data, debug complex projects, and prepare finished games for distribution.Inside, you'll discover how to: - Design modular and scalable architectures for larger game projects- Structure advanced GDScript using reusable systems, classes, resources, and composition- Build sophisticated gameplay logic, state machines, AI behaviors, and interactive systems- Understand multiplayer architecture, authority, clients, synchronization, and network communication- Handle latency, connection problems, player spawning, and synchronized gameplay- Create custom 2D and 3D shader effects- Work with advanced materials, lighting, rendering, and visual effects- Build deterministic procedural systems for dynamic levels and game worlds- Manage resources, assets, dependencies, loading, and caching more effectively- Profile CPU, GPU, memory, physics, scripting, and rendering performance- Identify and resolve common performance bottlenecks- Develop advanced physics and simulation-based gameplay systems- Design robust save, load, persistence, and game-state architectures- Use debugging, logging, profiling, and testing techniques to diagnose complex problems- Prepare projects for stability, optimization, and release- Configure builds, exports, packaging, versioning, and platform-specific testing- Move from a completed development project toward publishing and distributionThe goal isn't simply to introduce advanced terminology. It's to help you understand why advanced systems are designed the way they are and how to apply them to real game projects.As your projects become larger, problems that were easy to solve in small prototypes can become much more complicated. Performance bottlenecks can hide inside seemingly simple systems. Multiplayer introduces synchronization challenges. Procedural generation requires careful control of data and randomness. Advanced rendering can increase visual quality while also increasing technical demands.This book approaches those challenges from a practical game-development perspective.Whether you're an indie developer, programmer, hobbyist, student, or experienced Godot user looking to strengthen your development workflow, this guide provides a structured path toward more capable and maintainable projects.By the end, you'll have a deeper understanding of advanced Godot development and the knowledge needed to move from functional prototypes toward optimized, scalable, feature-rich, and release-ready games.If you're ready to take your Godot development beyond the fundamentals, open your project, work through the systems, experiment with the techniques, and start building at the next level. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…