ISBN: 9798170479306 - the practical guide to godot 4.6: beginner game development: learn gdscript, scenes, nodes, ui, input, physics, and build your first games (6 resultados)

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  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp Aug 2026, 2026

    9798170479306

    Serie: Libro 1 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 33,56

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware - Build Your First Games with Godot 4.6-One Practical Step at a TimeWant to learn game development without getting buried in complicated theory THE PRACTICAL GUIDE TO GODOT 4.6: BEGINNER GAME DEVELOPMENT is a hands-on introduction to building games with the Godot Engine 4.6 and GDScript. Designed for beginners, this book takes you from your first Godot project to creating functional, interactive games while gradually introducing the programming and game-development concepts you actually need.Instead of simply explaining what God does, this guide focuses on how to use it.You'll learn how Godot's scene-based architecture works, how Nodes fit together, how to write and organize GDScript, how to create responsive player controls, and how to build interfaces that communicate with players.Inside, you'll explore: - The Godot 4.6 editor and project structure- Scenes, Nodes, and the scene tree- GDScript fundamentals and programming logic- Variables, functions, conditions, loops, and data structures- Signals and event-driven gameplay- Player movement and input handling- Collision detection and physics bodies- Cameras, timers, audio, and game feedback- UI systems, menus, labels, buttons, and HUDs- Resources, reusable scenes, and basic project organization- Debugging common problems in Godot projects- Building complete gameplay systems from smaller components- Creating a polished beginner-friendly game project- Testing, exporting, and preparing a game for distributionThe goal isn't merely to teach you individual features. It is to help you understand how those features work together to form an actual game.Whether you're completely new to game development, learning programming through game creation, or coming to Godot from another engine, this book provides a structured path through the fundamentals.By the end, you'll have more than a collection of disconnected programming examples. You'll understand the foundations of Godot development and have the knowledge needed to continue building increasingly sophisticated games.Open Godot, follow the projects, write the code, experiment with the systems, and start building.…

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798170479306

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    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 21,14

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Build Your First Games with Godot 4.6-One Practical Step at a TimeWant to learn game development without getting buried in complicated theory?THE PRACTICAL GUIDE TO GODOT 4.6: BEGINNER GAME DEVELOPMENT is a hands-on introduction to building games with the Godot Engine 4.6 and GDScript. Designed for beginners, this book takes you from your first Godot project to creating functional, interactive games while gradually introducing the programming and game-development concepts you actually need.Instead of simply explaining what God does, this guide focuses on how to use it.You'll learn how Godot's scene-based architecture works, how Nodes fit together, how to write and organize GDScript, how to create responsive player controls, and how to build interfaces that communicate with players.Inside, you'll explore: - The Godot 4.6 editor and project structure- Scenes, Nodes, and the scene tree- GDScript fundamentals and programming logic- Variables, functions, conditions, loops, and data structures- Signals and event-driven gameplay- Player movement and input handling- Collision detection and physics bodies- Cameras, timers, audio, and game feedback- UI systems, menus, labels, buttons, and HUDs- Resources, reusable scenes, and basic project organization- Debugging common problems in Godot projects- Building complete gameplay systems from smaller components- Creating a polished beginner-friendly game project- Testing, exporting, and preparing a game for distributionThe goal isn't merely to teach you individual features. It is to help you understand how those features work together to form an actual game.Whether you're completely new to game development, learning programming through game creation, or coming to Godot from another engine, this book provides a structured path through the fundamentals.By the end, you'll have more than a collection of disconnected programming examples. You'll understand the foundations of Godot development and have the knowledge needed to continue building increasingly sophisticated games.Open Godot, follow the projects, write the code, experiment with the systems, and start building. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2026

    9798170479306

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 22,55

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798170479306

    Serie: Libro 1 de 3 - THE PRACTICAL GUIDE TO GODOT 4.6

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    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 21,15

    Envío por EUR 2,68 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Amazon Digital Services LLC - Kdp, 2026

    9798170479306

    • Tapa blanda
    • Impresión bajo demanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 19,87

    Envío por EUR 4,97 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798170479306

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    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 23,96

    Envío por EUR 44,18 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. Build Your First Games with Godot 4.6-One Practical Step at a TimeWant to learn game development without getting buried in complicated theory?THE PRACTICAL GUIDE TO GODOT 4.6: BEGINNER GAME DEVELOPMENT is a hands-on introduction to building games with the Godot Engine 4.6 and GDScript. Designed for beginners, this book takes you from your first Godot project to creating functional, interactive games while gradually introducing the programming and game-development concepts you actually need.Instead of simply explaining what God does, this guide focuses on how to use it.You'll learn how Godot's scene-based architecture works, how Nodes fit together, how to write and organize GDScript, how to create responsive player controls, and how to build interfaces that communicate with players.Inside, you'll explore: - The Godot 4.6 editor and project structure- Scenes, Nodes, and the scene tree- GDScript fundamentals and programming logic- Variables, functions, conditions, loops, and data structures- Signals and event-driven gameplay- Player movement and input handling- Collision detection and physics bodies- Cameras, timers, audio, and game feedback- UI systems, menus, labels, buttons, and HUDs- Resources, reusable scenes, and basic project organization- Debugging common problems in Godot projects- Building complete gameplay systems from smaller components- Creating a polished beginner-friendly game project- Testing, exporting, and preparing a game for distributionThe goal isn't merely to teach you individual features. It is to help you understand how those features work together to form an actual game.Whether you're completely new to game development, learning programming through game creation, or coming to Godot from another engine, this book provides a structured path through the fundamentals.By the end, you'll have more than a collection of disconnected programming examples. You'll understand the foundations of Godot development and have the knowledge needed to continue building increasingly sophisticated games.Open Godot, follow the projects, write the code, experiment with the systems, and start building. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…