ISBN: 9789811643521 - a development strategy for hybrid products: the case of the japanese animation industry (11 resultados)

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  • Idioma: Inglés

    Editorial: Springer, 2021

    9811643520 / 9789811643521

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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  • Idioma: Inglés

    Editorial: Springer, 2021

    9811643520 / 9789811643521

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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  • Idioma: Inglés

    Editorial: Springer, 2021

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Springer, 2021

    9811643520 / 9789811643521

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Springer, 2021

    9811643520 / 9789811643521

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Springer, 2021

    9811643520 / 9789811643521

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 136,54

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    Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This is the first book that deals with technological innovation in Japanese animation industry from a management perspective. In reviewing prior research and explaining the history of the technology, the author raises the difficulty of dealing with new technologies. In particular, the focus is on systems that combine analog technology (drawing by hand) and digital technology (3D computer graphics or 3DCG) to create a product. This combined technology is referred to as 'hybrid technology' in this book, and the development and management of 'hybrid products' using this technology are studied. The study was conducted in two stages. The first stage was to determine the engineers' (animators') perception of hybrid technology. The results showed that in terms of potential, the hybrid technology of hand-drawn animation combined with 3DCG was rated more highly by engineers than hand-drawn alone. However, in terms of the assessment at that time, hybrid technology was rated higher than 3DCG alone but lower than hand-drawn. Therefore, it was assumed that hybrid technology, while useful, would pose challenges with respect to systematic implementation. The second stage was the development management of hybrid products. The results showed that the 'adaptive engineer,' who openly accepts other new technologies in the early stages of their emergence contributed to the integration of new and existing technologies.…

  • Idioma: Inglés

    Editorial: Springer Nature, 2021

    9811643520 / 9789811643521

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 172,31

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    Hardcover. Condición: Brand New. 155 pages. 9.25x6.00x0.50 inches. In Stock.

  • Idioma: Inglés

    Editorial: Springer, 2021

    9811643520 / 9789811643521

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Springer Nature Singapore Nov 2021, 2021

    9811643520 / 9789811643521

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 117,69

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    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This is the first book that deals with technological innovation in Japanese animation industry from a management perspective. In reviewing prior research and explaining the history of the technology, the author raises the difficulty of dealing with new technologies. In particular, the focus is on systems that combine analog technology (drawing by hand) and digital technology (3D computer graphics or 3DCG) to create a product. This combined technology is referred to as 'hybrid technology' in this book, and the development and management of 'hybrid products' using this technology are studied. The study was conducted in two stages. The first stage was to determine the engineers' (animators') perception of hybrid technology. The results showed that in terms of potential, the hybrid technology of hand-drawn animation combined with 3DCG was rated more highly by engineers than hand-drawn alone. However, in terms of the assessment at that time, hybrid technology was rated higher than 3DCG alone but lower than hand-drawn. Therefore, it was assumed that hybrid technology, while useful, would pose challenges with respect to systematic implementation. The second stage was the development management of hybrid products. The results showed that the 'adaptive engineer,' who openly accepts other new technologies in the early stages of their emergence contributed to the integration of new and existing technologies. 180 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer, Berlin|Springer Nature Singapore|Springer, 2021

    9811643520 / 9789811643521

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 101,04

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    Gebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This combined technology is referred to as hybrid technology in this book, and the development and management of hybrid products using this technology are studied. The study was conducted in two stages.This is the first book that deals with t.…

  • Idioma: Inglés

    Editorial: Springer, Springer Nov 2021, 2021

    9811643520 / 9789811643521

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 117,69

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    Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This is the first book that deals with technological innovation in Japanese animation industry from a management perspective. In reviewing prior research and explaining the history of the technology, the author raises the difficulty of dealing with new technologies. In particular, the focus is on systems that combine analog technology (drawing by hand) and digital technology (3D computer graphics or 3DCG) to create a product. This combined technology is referred to as 'hybrid technology' in this book, and the development and management of 'hybrid products' using this technology are studied.The study was conducted in two stages. The first stage was to determine the engineers¿ (animators¿) perception of hybrid technology. The results showed that in terms of potential, the hybrid technology of hand-drawn animation combined with 3DCG was rated more highly by engineers than hand-drawn alone. However, in terms of the assessment at that time, hybrid technology was rated higher than 3DCG alone but lower than hand-drawn. Therefore, it was assumed that hybrid technology, while useful, would pose challenges with respect to systematic implementation. The second stage was the development management of hybrid products. The results showed that the 'adaptive engineer,' who openly accepts other new technologies in the early stages of their emergence contributed to the integration of new and existing technologies.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 180 pp. Englisch.…