9789811613630 - virtual and augmented reality, simulation and serious games for education (gaming media and social effects) (10 resultados)

Idioma: Inglés
Editorial: Springer 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 151,02
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Idioma: Inglés
Editorial: Springer 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: Books Puddle, New York, Estados Unidos de AmericaBooks Puddle
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Idioma: Inglés
Editorial: Springer Nature Singapore 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: Buchpark, Trebbin, AlemaniaBuchpark
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EUR 75,93
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Condición: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in… Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Idioma: Inglés
Editorial: Springer Nature Singapore, Springer Nature Singapore 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 156,28
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku,…Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Idioma: Inglés
Editorial: Springer 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: Brook Bookstore On Demand, Napoli, ItaliaBrook Bookstore On Demand
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EUR 118,26
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Condición: new. Questo è un articolo print on demand.

Idioma: Inglés
Editorial: Springer Nature Singapore Aug 2022 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 149,79
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG)… held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. 196 pp. Englisch.

Idioma: Inglés
Editorial: Springer Singapore 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: moluna, Greven, Alemaniamoluna
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EUR 127,40
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorrnrnDr. Yiyu Cai is Associate Professor with Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in mathematics, computer graphics, and mechanical engineering.… In NTU, he teaches virt.

Idioma: Inglés
Editorial: Springer 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 186,71
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Condición: New. Print on Demand.

Idioma: Inglés
Editorial: Springer 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: Biblios, frankfurt am main, AlemaniaBiblios
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EUR 189,48
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Condición: New. PRINT ON DEMAND.

Idioma: Inglés
Editorial: Springer, Springer Aug 2022 2022
Serie: Gaming Media and Social Effects, Libro 14 de 14. Libro 14 de 14 - Gaming Media and Social Effects
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Librería: buchversandmimpf2000, Emtmannsberg, Alemaniabuchversandmimpf2000
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EUR 149,79
Envío por EUR 60,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) hel…d in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 196 pp. Englisch.