Idioma: Inglés
Publicado por Our Knowledge Publishing, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
Librería: California Books, Miami, FL, Estados Unidos de America
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Idioma: Inglés
Publicado por Our Knowledge Publishing, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
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Idioma: Inglés
Publicado por Our Knowledge Publishing, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Our Knowledge Publishing, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
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Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Our Knowledge Publishing, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book investigates the use of gamification in the teaching-learning process of mathematics in the 8th grade, with a focus on understanding and applying affine functions. Gamification, defined as the incorporation of game elements into non-playful contexts, proved to be an effective methodology for increasing student engagement and motivation, promoting a more dynamic and inclusive learning environment. The didactic sequence developed used games and interactive activities to teach mathematical concepts, allowing students to apply theoretical knowledge in a practical and meaningful way. Analysis of the results indicated an improvement in the students' academic performance and in the development of cognitive and socio-emotional skills, such as critical thinking, problem solving and collaboration. The implementation of gamification, although challenging, was successful due to careful planning, the personalization of activities and the use of educational technologies. 60 pp. Englisch.
Idioma: Inglés
Publicado por Our Knowledge Publishing, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
Librería: Majestic Books, Hounslow, Reino Unido
EUR 79,79
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Idioma: Inglés
Publicado por Our Knowledge Publishing, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 81,61
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Idioma: Inglés
Publicado por Our Knowledge Publishing, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
Librería: CitiRetail, Stevenage, Reino Unido
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Añadir al carritoPaperback. Condición: new. Paperback. This book investigates the use of gamification in the teaching-learning process of mathematics in the 8th grade, with a focus on understanding and applying affine functions. Gamification, defined as the incorporation of game elements into non-playful contexts, proved to be an effective methodology for increasing student engagement and motivation, promoting a more dynamic and inclusive learning environment. The didactic sequence developed used games and interactive activities to teach mathematical concepts, allowing students to apply theoretical knowledge in a practical and meaningful way. Analysis of the results indicated an improvement in the students' academic performance and in the development of cognitive and socio-emotional skills, such as critical thinking, problem solving and collaboration. The implementation of gamification, although challenging, was successful due to careful planning, the personalization of activities and the use of educational technologies. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Idioma: Inglés
Publicado por Our Knowledge Publishing Jun 2025, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 43,90
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 60 pp. Englisch.
Idioma: Inglés
Publicado por Our Knowledge Publishing, 2025
ISBN 10: 6208975212 ISBN 13: 9786208975210
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 44,59
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book investigates the use of gamification in the teaching-learning process of mathematics in the 8th grade, with a focus on understanding and applying affine functions. Gamification, defined as the incorporation of game elements into non-playful contexts, proved to be an effective methodology for increasing student engagement and motivation, promoting a more dynamic and inclusive learning environment. The didactic sequence developed used games and interactive activities to teach mathematical concepts, allowing students to apply theoretical knowledge in a practical and meaningful way. Analysis of the results indicated an improvement in the students' academic performance and in the development of cognitive and socio-emotional skills, such as critical thinking, problem solving and collaboration. The implementation of gamification, although challenging, was successful due to careful planning, the personalization of activities and the use of educational technologies.