Isbn: 9786208778828 - game narrative: retextualisation of narrative in electronic games and its educational possibilities (10 resultados)

Game Narrative: Retextualisation of narrative in electronic games and its educational possibilities
Bocardo Palis, Rodolfo; L. P. Rufino, Hugo; Silva Andrade, Márcio
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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 52,78
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Game Narrative: Retextualisation of narrative in electronic games and its educational possibilities
Bocardo Palis, Rodolfo; L. P. Rufino, Hugo; Silva Andrade, Márcio
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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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EUR 86,94
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Game Narrative | Retextualisation of narrative in electronic games and its educational possibilities
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 44,10
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Taschenbuch. Condición: Neu. Game Narrative | Retextualisation of narrative in electronic games and its educational possibilities | Rodolfo Bocardo Palis (u. a.) | Taschenbuch | Englisch | 2025 | Our Knowledge Publishing | EAN 9786208778828 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.…

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 49,90
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research). 72 pp. Englisch.…

Game Narrative : Retextualisation of narrative in electronic games and its educational possibilities
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 52,54
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research).…

Game Narrative: Retextualisation of narrative in electronic games and its educational possibilities
Bocardo Palis, Rodolfo; L. P. Rufino, Hugo; Silva Andrade, Márcio
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 87,09
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Game Narrative: Retextualisation of narrative in electronic games and its educational possibilities
Bocardo Palis, Rodolfo; L. P. Rufino, Hugo; Silva Andrade, Márcio
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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 87,84
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000
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EUR 49,90
Envío por EUR 60,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research).VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 72 pp. Englisch.…