Isbn: 9786208778828 - game narrative: retextualisation of narrative in electronic games and its educational possibilities (10 resultados)

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  • Idioma: Inglés

    Editorial: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 54,25

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    EUR 54,79

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 52,78

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 86,94

    Envío por EUR 3,50 
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    Cantidad disponible: 4 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 44,10

    Envío por EUR 70,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. Game Narrative | Retextualisation of narrative in electronic games and its educational possibilities | Rodolfo Bocardo Palis (u. a.) | Taschenbuch | Englisch | 2025 | Our Knowledge Publishing | EAN 9786208778828 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu.…

  • Idioma: Inglés

    Editorial: Our Knowledge Publishing Mär 2025, 2025

    6208778824 / 9786208778828

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 49,90

    Envío por EUR 23,00 
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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research). 72 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 52,54

    Envío por EUR 35,00 
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    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research).…

  • Idioma: Inglés

    Editorial: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 87,09

    Envío por EUR 7,56 
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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Our Knowledge Publishing, 2025

    6208778824 / 9786208778828

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 87,84

    Envío por EUR 9,95 
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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.

  • Idioma: Inglés

    Editorial: Our Knowledge Publishing Mär 2025, 2025

    6208778824 / 9786208778828

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 49,90

    Envío por EUR 60,00 
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    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Most Brazilian students enter and leave primary school with little progress. The latest Prova Brasil in 2016 revealed that only 23 per cent of students have adequate knowledge of Portuguese at the end of the 9th grade. To improve this scenario, it is necessary to know how to evaluate and make pedagogical decisions that take into account not only the content learnt, but also the biological, social and emotional development of students in this age group. The tools for encouraging students almost always come from the teachers themselves, such as educational games, writing with up-to-date texts that challenge students to choose a different activity, but these are some ways of changing language teaching. The use of game narratives is an interesting way of arousing students' interest in producing their own stories, as they encourage them to write and consequently improve their use of cultured Portuguese and the conventions of writing. The aim of this work is to research the use of electronic games and their use by young people in the acquisition of knowledge (reading, writing and research).VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 72 pp. Englisch.…