EUR 102,68
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New.
EUR 95,84
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 81,75
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 75,04
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 111,76
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 118,25
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 109,63
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Librería: CitiRetail, Stevenage, Reino Unido
EUR 84,25
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Games have long been excellent benchmarks for AI algorithms for two reasons. Initially, games are developed to assess and challenge human intelligence, and the variety of games can provide a rich context for evaluating different cognitive and decision-making abilities. Secondly, addressing complex real-world challenges often requires repeated trial and error, which can be very costly. Games offer a low-cost or even zero-cost platform for validating various algorithms and solutions by simulating or emulating real-world scenarios. Algorithms initially developed for gaming are subsequently applied to various real-world problems, generating social benefits across all aspects of life. This Special Issue, entitled "Algorithms for Game AI", explores new and innovative approaches for addressing challenges in game AI. These approaches range from traditional algorithms like planning and searching to modern algorithms such as deep reinforcement learning. The papers in this Special Issue address both the theoretical and practical challenges of the application of these algorithms. This reprint presents eleven papers covering a wide range of game AI topics, including the quantification of non-transitivity in chess, the expressiveness of level generators in Super Mario Bros, Mahjong as a new game AI benchmark, new MARL algorithms to reduce Q-value bias, surveys of various AI algorithms in cyber defense, energy areas and games, the application of MCTS in Amazons, the application of deep reinforcement learning in autonomous vehicle driving, and the application of transformers in both offline RL and imitation learning. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: preigu, Osnabrück, Alemania
EUR 123,40
Cantidad disponible: 5 disponibles
Añadir al carritoBuch. Condición: Neu. Algorithms for Games AI | Buch | Englisch | 2025 | MDPI AG | EAN 9783725849017 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.