ISBN: 9783659913006 - understanding the transforming revenue models in the games industry: an econometric search for parameters determining the market success of video games with various revenue models (5 resultados)

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  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2016

    3659913006 / 9783659913006

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 43,12

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    Paperback. Condición: Brand New. 56 pages. 8.66x5.91x0.13 inches. In Stock.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing Jul 2016, 2016

    3659913006 / 9783659913006

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores foundations of revenue models in the games industry and studies the effect of video game characteristics on market shares of games under different revenue model structures using a unique Gameopedia AS dataset and the collected market data. It finds that digitisation of markets has allowed creation of digital pay-to-play and free-to-play models on the basis of classic pay-to-play model, and identifies their main differences to be in monetisation schedules, market-vs-social exchange norms evoked and preferences of consumers. Its findings suggest an important insight: digitisation of revenue models allows creation of new independent markets within the same industry. The study concludes by suggesting a set a parameters for each of the above revenue models, which play the key role in determining the market share of a game in a particular market. 56 pp. Englisch.…

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2016

    3659913006 / 9783659913006

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book explores foundations of revenue models in the games industry and studies the effect of video game characteristics on market shares of games under different revenue model structures using a unique Gameopedia AS dataset and the collected market data. It finds that digitisation of markets has allowed creation of digital pay-to-play and free-to-play models on the basis of classic pay-to-play model, and identifies their main differences to be in monetisation schedules, market-vs-social exchange norms evoked and preferences of consumers. Its findings suggest an important insight: digitisation of revenue models allows creation of new independent markets within the same industry. The study concludes by suggesting a set a parameters for each of the above revenue models, which play the key role in determining the market share of a game in a particular market.…

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2016

    3659913006 / 9783659913006

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 20,83

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Tezhik GregoryFirst Class BA in Economics from University of Cambridge with specialisation in Econometrics and Monetary Economics president of the Cambridge University Securities Trading Club currently studying towards an MSc in Fi.…

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing Jul 2016, 2016

    3659913006 / 9783659913006

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    EUR 21,90

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    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores foundations of revenue models in the games industry and studies the effect of video game characteristics on market shares of games under different revenue model structures using a unique Gameopedia AS dataset and the collected market data. It finds that digitisation of markets has allowed creation of digital pay-to-play and free-to-play models on the basis of classic pay-to-play model, and identifies their main differences to be in monetisation schedules, market-vs-social exchange norms evoked and preferences of consumers. Its findings suggest an important insight: digitisation of revenue models allows creation of new independent markets within the same industry. The study concludes by suggesting a set a parameters for each of the above revenue models, which play the key role in determining the market share of a game in a particular market.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 56 pp. Englisch.…