Isbn: 9783639423952 - 3d facial animation: recreating human heads with virtual skin, bones, and muscles (9 resultados)

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  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    363942395X / 9783639423952

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 81,15

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    Cantidad disponible: 4 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    363942395X / 9783639423952

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    EUR 43,40

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    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. 3D Facial Animation | Recreating human heads with virtual skin, bones, and muscles | Kolja Kähler | Taschenbuch | 176 S. | Englisch | 2012 | AV Akademikerverlag | EAN 9783639423952 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu.…

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    363942395X / 9783639423952

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    Librería: Buchpark, Trebbin, AlemaniaBuchpark

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    Condición: Usado

    EUR 44,53

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    Cantidad disponible: 1 disponible

    Condición: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | Revision with unchanged content. The creation of computer-animated human faces is a long-standing and challenging problem since the early 1970s. There are numerous approaches to facial animation, but to this day no general-purpose system exists that solves the problem in a manner satisfying the needs of all practical applications. An obvious approach to achieve generality is the simulation of the inner workings of a real face. The ultimate goal is to have the full range of conformation and expressiveness in the face emerge "naturally" through precise modeling of the anatomical structure and accurate simulation of tissue properties. This has so far only been realized in parts, and no current implementation catches all the intricacies of the human face. This text describes an approach for building and animating virtual head models with anatomical structure, animated in a physics-based manner by use of muscle contractions that in turn cause skin deformations.…

  • Idioma: Inglés

    Editorial: AV Akademikerverlag Jun 2012, 2012

    363942395X / 9783639423952

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 49,00

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Revision with unchanged content. The creation of computer-animated human faces is a long-standing and challenging problem since the early 1970s. There are numerous approaches to facial animation, but to this day no general-purpose system exists that solves the problem in a manner satisfying the needs of all practical applications. An obvious approach to achieve generality is the simulation of the inner workings of a real face. The ultimate goal is to have the full range of conformation and expressiveness in the face emerge 'naturally' through precise modeling of the anatomical structure and accurate simulation of tissue properties. This has so far only been realized in parts, and no current implementation catches all the intricacies of the human face. This text describes an approach for building and animating virtual head models with anatomical structure, animated in a physics-based manner by use of muscle contractions that in turn cause skin deformations. 176 pp. Englisch.…

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    363942395X / 9783639423952

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 80,87

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    363942395X / 9783639423952

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 39,24

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Kaehler Koljagraduated in 1996 with an MSc inComputer Science from the Technische UniversitaetBerlin, Germany. Later, he pursued his PhD in the area offacial animation as a member of the computergraphics group at the Max-Planck-Institu.…

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    363942395X / 9783639423952

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    EUR 81,17

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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.

  • Idioma: Inglés

    Editorial: AV Akademikerverlag Jun 2012, 2012

    363942395X / 9783639423952

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    EUR 49,00

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Revision with unchanged content. The creation of computer-animated human faces is a long-standing and challenging problem since the early 1970s. There are numerous approaches to facial animation, but to this day no general-purpose system exists that solves the problem in a manner satisfying the needs of all practical applications. An obvious approach to achieve generality is the simulation of the inner workings of a real face. The ultimate goal is to have the full range of conformation and expressiveness in the face emerge 'naturally' through precise modeling of the anatomical structure and accurate simulation of tissue properties. This has so far only been realized in parts, and no current implementation catches all the intricacies of the human face. This text describes an approach for building and animating virtual head models with anatomical structure, animated in a physics-based manner by use of muscle contractions that in turn cause skin deformations.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 176 pp. Englisch.…

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    363942395X / 9783639423952

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 49,00

    Envío por EUR 61,40 
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    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Revision with unchanged content. The creation of computer-animated human faces is a long-standing and challenging problem since the early 1970s. There are numerous approaches to facial animation, but to this day no general-purpose system exists that solves the problem in a manner satisfying the needs of all practical applications. An obvious approach to achieve generality is the simulation of the inner workings of a real face. The ultimate goal is to have the full range of conformation and expressiveness in the face emerge 'naturally' through precise modeling of the anatomical structure and accurate simulation of tissue properties. This has so far only been realized in parts, and no current implementation catches all the intricacies of the human face. This text describes an approach for building and animating virtual head models with anatomical structure, animated in a physics-based manner by use of muscle contractions that in turn cause skin deformations.…