Isbn: 9783639418552 - digital games and learning: the effects on elementary students' cognitive processes and learning achievements (7 resultados)

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  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    3639418557 / 9783639418552

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 79,95

    Envío por EUR 3,51 
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    Cantidad disponible: 4 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: AV Akademikerverlag Mai 2012, 2012

    3639418557 / 9783639418552

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 49,00

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today s education Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children s game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children s cognition and determine if digital games facilitate children s cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children s play, computer and video games, and instructional materials. 144 pp. Englisch.

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    3639418557 / 9783639418552

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 78,86

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    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    3639418557 / 9783639418552

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 39,24

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Chuang Tsung-Yenstudies of educational technology and instructional games. Assistant professor of National University of Tainan, Taiwan.Revision with unchanged content. Why do we have to scrutinize the influence of digital games .

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    3639418557 / 9783639418552

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 79,50

    Envío por EUR 9,95 
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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.

  • Idioma: Inglés

    Editorial: AV Akademikerverlag, 2012

    3639418557 / 9783639418552

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 70,99

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    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today s education Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children s game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children s cognition and determine if digital games facilitate children s cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children s play, computer and video games, and instructional materials.

  • Idioma: Inglés

    Editorial: AV Akademikerverlag Mai 2012, 2012

    3639418557 / 9783639418552

    • Tapa blanda
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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 49,00

    Envío por EUR 60,00 
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    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Revision with unchanged content. Why do we have to scrutinize the influence of digital games in today's education Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children's game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children's cognition and determine if digital games facilitate children's cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children's play, computer and video games, and instructional materials.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 144 pp. Englisch.