9783540570202 - ray shooting, depth orders and hidden surface removal: 703 (lecture notes in computer science, 703) de berg, mark de (10 resultados)

- Tapa blanda
Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 32,50
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Tapa blanda
Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 71,23
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

- Tapa blanda
Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 61,00
Envío por EUR 13,97Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. In.

- Tapa blanda
Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 57,40
Envío por EUR 18,06Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 10 disponibles
Paperback. Condición: New.

- Tapa blanda
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 53,49
Envío por EUR 61,71Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computational geometry is the part of theoretical computerscience that concerns itself with geometrical objects; itaims to define efficient algorithms for problems involvingpoints, lines, polygons, and so on. The field has gainedpopularity very rap…idly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself.This monograph focuses on three problems that arise inthree-dimensional computational geometry. The first problemis the ray shooting problem: preprocess a set of polyhedrainto a data structure such that the first polyhedron that ishit by a query ray can be determined quickly. The secondproblem is that of computing depth orders: we want to sort aset of polyhedra such thatif one polyhedron is (partially)obscured by another polyhedron then it comes first in theorder. The third problem is the hidden surface removalproblem: given a set of polyhedra and a view point, computewhich parts of the polyhedra are visible from the viewpoint. These three problems involve issues that arefundamental to three-dimensional computational geometry.The book also contains a large introductory part discussingthe techniques used to tackle the problems. This part shouldinterest not only those who need the background for the restof the book but also anyone who wants to know more aboutsome recent techniques in computational geometry.

- Tapa blanda
Librería: Buchpark, Trebbin, AlemaniaBuchpark
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Excelente
EUR 39,60
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Computational geometry is the part of theoretical computerscience that concerns itself with geometrical objects; itaims to define efficient algorithms for problems involvingpoints, lines, polygons, and so on. The field has gainedpopularity very rap…idly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself.This monograph focuses on three problems that arise inthree-dimensional computational geometry. The first problemis the ray shooting problem: preprocess a set of polyhedrainto a data structure such that the first polyhedron that ishit by a query ray can be determined quickly. The secondproblem is that of computing depth orders: we want to sort aset of polyhedra such thatif one polyhedron is (partially)obscured by another polyhedron then it comes first in theorder. The third problem is the hidden surface removalproblem: given a set of polyhedra and a view point, computewhich parts of the polyhedra are visible from the viewpoint. These three problems involve issues that arefundamental to three-dimensional computational geometry.The book also contains a large introductory part discussingthe techniques used to tackle the problems. This part shouldinterest not only those who need the background for the restof the book but also anyone who wants to know more aboutsome recent techniques in computational geometry.

- Tapa blanda
- Impresión bajo demanda
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 53,49
Envío por EUR 23,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Computational geometry is the part of theoretical computerscience that concerns itself with geometrical objects; itaims to define efficient algorithms for problems involvingpoints, lines, polygons, and so on. The field has gainedpop…ularity very rapidly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself.This monograph focuses on three problems that arise inthree-dimensional computational geometry. The first problemis the ray shooting problem: preprocess a set of polyhedrainto a data structure such that the first polyhedron that ishit by a query ray can be determined quickly. The secondproblem is that of computing depth orders: we want to sort aset of polyhedra such thatif one polyhedron is (partially)obscured by another polyhedron then it comes first in theorder. The third problem is the hidden surface removalproblem: given a set of polyhedra and a view point, computewhich parts of the polyhedra are visible from the viewpoint. These three problems involve issues that arefundamental to three-dimensional computational geometry.The book also contains a large introductory part discussingthe techniques used to tackle the problems. This part shouldinterest not only those who need the background for the restof the book but also anyone who wants to know more aboutsome recent techniques in computational geometry. 220 pp. Englisch.

- Tapa blanda
- Impresión bajo demanda
Librería: moluna, Greven, Alemaniamoluna
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 48,37
Envío por EUR 48,99Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Computational geometry is the part of theoretical computerscience that concerns itself with geometrical objects itaims to define efficient algorithms for problems involvingpoints, lines, polygons, and so on. The field… has gainedpopularity very .

- Tapa blanda
- Impresión bajo demanda
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 53,49
Envío por EUR 60,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Computational geometry is the part of theoretical computerscience that concerns itself with geometrical objects; it aims to define efficient algorithms for problems involving points, lines, polygons, and so on. The field has gained popu…larity very rapidly during the last decade. This is partly due to the many application areas of computational geometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise in three-dimensional computational geometry. The first problem is the ray shooting problem: preprocess a set of polyhedra into a data structure such that the first polyhedron that is hit by a query ray can be determined quickly. The second problem is that of computing depth orders: we want to sort a set of polyhedra such thatif one polyhedron is (partially) obscured by another polyhedron then it comes first in the order. The third problem is the hidden surface removal problem: given a set of polyhedra and a view point, compute which parts of the polyhedra are visible from the view point. These three problems involve issues that are fundamental to three-dimensional computational geometry. The book also contains a large introductory part discussing the techniques used to tackle the problems. This part should interest not only those who need the background for the rest of the book but also anyone who wants to know more about some recent techniques in computational geometry.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 220 pp. Englisch.
Más imágenes- Tapa blanda
- Impresión bajo demanda
Librería: preigu, Osnabrück, Alemaniapreigu
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 50,25
Envío por EUR 70,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Taschenbuch. Condición: Neu. Ray Shooting, Depth Orders and Hidden Surface Removal | Mark De Berg | Taschenbuch | x | Englisch | 1993 | Springer | EAN 9783540570202 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on…Demand.