9783319585499 - museum experience design: crowds, ecosystems and novel technologies (springer series on cultural computing) (12 resultados)
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Museum Experience Design : Crowds, Ecosystems and Novel Technologies
Vermeeren, Arnold (EDT); Calvi, Licia (EDT); Sabiescu, Amalia (EDT)
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 113,27
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Condición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Museum Experience Design : Crowds, Ecosystems and Novel Technologies
Vermeeren, Arnold (EDT); Calvi, Licia (EDT); Sabiescu, Amalia (EDT)
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 120,22
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Condición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
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Idioma: Inglés
Editorial: Springer International Publishing, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: moluna, Greven, Alemaniamoluna
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EUR 136,16
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Gebunden. Condición: New.
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 220,53
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Condición: New.
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Idioma: Inglés
Editorial: Springer, Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 160,49
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Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out…beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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EUR 126,26
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Condición: new. Questo è un articolo print on demand.
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International
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EUR 138,36
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Condición: Brand New. New. US edition. Print on demand title. Delivery takes 20-25 days. Excellent Customer Service.
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Idioma: Inglés
Editorial: Springer International Publishing Feb 2018, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 160,49
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Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audience…s, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums. 360 pp. Englisch.
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Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 141,20
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Buch. Condición: Neu. Museum Experience Design | Crowds, Ecosystems and Novel Technologies | Arnold Vermeeren (u. a.) | Buch | xiii | Englisch | 2018 | Springer | EAN 9783319585499 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter:…preigu Print on Demand.
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Idioma: Inglés
Editorial: Springer, Springer Feb 2018, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000
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EUR 160,49
Envío por EUR 60,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, r…eaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems.Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences ¿ including participatory exhibits, crowd sourcing and crowd mining ¿ that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so.Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 360 pp. Englisch.
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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EUR 229,84
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Condición: New. Print on Demand.
Idioma: Inglés
Editorial: Springer, 2018
Serie: Libro 13 de 32 - Springer Series on Cultural Computing
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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 231,75
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Condición: New. PRINT ON DEMAND.






