Isbn: 9783110655254 - playing the field: video games and american studies (21 resultados)

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Hardcover. Condición: Near Fine. 1st Edition. Hardcover, vi + 290 pages, NOT ex-library. Book is clean and bright throughout with unmarked text, free of inscriptions and stamps, firmly bound. Minor handling wear. Issued without a dust jacket. -- American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay. -- Contents: Introduction: Video Games and American Studies / Sascha Pöhlmann; Video Games and the American Cultural Context / Mark J.P. Wolf; The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination / Michael Fuchs, Michael Phillips & Stefan Rabitsch; The Last of the US: The Game as Cultural Geography / David Callahan; Mobility and Choices in Role-Playing Games / Patricia Maier; Playing the Urban Future: The Scripting of Movement and Space in Mirror's Edge (2008) / Dietmar Meinel; Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games / Martin Lüthe; Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld / Stefan Schubert; Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels / Andrei Nae & Alexandra Ileana Bacalu; Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject / Doug Stark; Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative / Sebastian Domsch; Why We Play Role-Playing Games / Jon Adams; Narrative Glitches: Action Adventure Games and Metaleptic Convergence / Damien B. Schlarb; Time Travelling to the American Revolution: Why Immersive Media Need American Studies / Sabrina Mittermeier; A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite / Manuel Franz & Henning Jansen; The Art of BioShock Infinite: Identity, Race, and Manifest Destiny / Jacqueline Blank; Sounds of Tears: Mozart's Lacrimosa in Different Media / Veronika Keller; Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside / Nathalie Aghoro; Contributors; Index of Names; Index of Subjects.…

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Hardback. Condición: New. American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.…

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Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.…

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Condición: Sehr gut. Zustand: Sehr gut | Seiten: 296 | Sprache: Englisch | Produktart: Bücher | In eighteen essays that cover a broad range of perspectives and examples, this collection asks what the field of American Studies, with its highly diverse toolbox of theoretical and practical approaches, may bring to the analysis of video games, and how in turn other disciplinary approaches to video games, as well as the games themselves, affect and change these established theories and methods. …

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Condición: Sehr gut. Zustand: Sehr gut | Seiten: 296 | Sprache: Englisch | Produktart: Bücher | In eighteen essays that cover a broad range of perspectives and examples, this collection asks what the field of American Studies, with its highly diverse toolbox of theoretical and practical approaches, may bring to the analysis of video games, and how in turn other disciplinary approaches to video games, as well as the games themselves, affect and change these established theories and methods. …

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Hardback. Condición: New. American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.…

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Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay. 296 pp. Englisch.…

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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Sascha Poehlmann, University of KonstanzAmerican Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important fo.…