Isbn: 9783110655254 - playing the field: video games and american studies (21 resultados)

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  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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    Librería: killarneybooks, Inagh, CLARE, Irlandakillarneybooks

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    Hardcover. Condición: Near Fine. 1st Edition. Hardcover, vi + 290 pages, NOT ex-library. Book is clean and bright throughout with unmarked text, free of inscriptions and stamps, firmly bound. Minor handling wear. Issued without a dust jacket. -- American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay. -- Contents: Introduction: Video Games and American Studies / Sascha Pöhlmann; Video Games and the American Cultural Context / Mark J.P. Wolf; The end is nigh! Bring forth the Shepard! Mass Effect, the Apocalypse, and the Puritan Imagination / Michael Fuchs, Michael Phillips & Stefan Rabitsch; The Last of the US: The Game as Cultural Geography / David Callahan; Mobility and Choices in Role-Playing Games / Patricia Maier; Playing the Urban Future: The Scripting of Movement and Space in Mirror's Edge (2008) / Dietmar Meinel; Playing on Fields: Seasonal Seriality, Tele-Realism, and the Bio-Politics of Digital Sports Games / Martin Lüthe; Narrative and Play in American Studies: Ludic Textuality in the Video Game Alan Wake and the TV Series Westworld / Stefan Schubert; Toward a Reconsideration of Hypermediacy: Immersion in Survival Horror Games and Eighteenth-Century Novels / Andrei Nae & Alexandra Ileana Bacalu; Ludic Literature: Ready Player One as Didactic Fiction for the Neoliberal Subject / Doug Stark; Strategies against Structure: Video Game Terrorism as the Ultimate American Agency Narrative / Sebastian Domsch; Why We Play Role-Playing Games / Jon Adams; Narrative Glitches: Action Adventure Games and Metaleptic Convergence / Damien B. Schlarb; Time Travelling to the American Revolution: Why Immersive Media Need American Studies / Sabrina Mittermeier; A Shining City and the Sodom Below: Historical Guilt and Personal Agency in BioShock Infinite / Manuel Franz & Henning Jansen; The Art of BioShock Infinite: Identity, Race, and Manifest Destiny / Jacqueline Blank; Sounds of Tears: Mozart's Lacrimosa in Different Media / Veronika Keller; Unspoken Adventures: On Sound, Story, and Nonverbal Gameplay in Journey and Inside / Nathalie Aghoro; Contributors; Index of Names; Index of Subjects.…

  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: De Gruyter, DE, 2019

    311065525X / 9783110655254

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Hardback. Condición: New. American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.…

  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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  • Idioma: Inglés

    Editorial: De Gruyter, 2019

    311065525X / 9783110655254

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.…

  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Walter de Gruyter, 2019

    311065525X / 9783110655254

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Hardcover. Condición: Brand New. 280 pages. 9.05x6.10x0.80 inches. In Stock.

  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2024

    311065525X / 9783110655254

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    Librería: Buchpark, Trebbin, AlemaniaBuchpark

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    Condición: Sehr gut. Zustand: Sehr gut | Seiten: 296 | Sprache: Englisch | Produktart: Bücher | In eighteen essays that cover a broad range of perspectives and examples, this collection asks what the field of American Studies, with its highly diverse toolbox of theoretical and practical approaches, may bring to the analysis of video games, and how in turn other disciplinary approaches to video games, as well as the games themselves, affect and change these established theories and methods. …

  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2024

    311065525X / 9783110655254

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    Librería: Buchpark, Trebbin, AlemaniaBuchpark

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    Condición: Sehr gut. Zustand: Sehr gut | Seiten: 296 | Sprache: Englisch | Produktart: Bücher | In eighteen essays that cover a broad range of perspectives and examples, this collection asks what the field of American Studies, with its highly diverse toolbox of theoretical and practical approaches, may bring to the analysis of video games, and how in turn other disciplinary approaches to video games, as well as the games themselves, affect and change these established theories and methods. …

  • Idioma: Inglés

    Editorial: De Gruyter, DE, 2019

    311065525X / 9783110655254

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Hardback. Condición: New. American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.…

  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condición: New. 2019. 1st Edition. hardcover. . . . . .

  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

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  • Idioma: Inglés

    Editorial: de Gruyter, 2019

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    HRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: de Gruyter, 2019

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  • Idioma: Inglés

    Editorial: De Gruyter, De Gruyter Oldenbourg Feb 2024, 2024

    311065525X / 9783110655254

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay. 296 pp. Englisch.…

  • Idioma: Inglés

    Editorial: De Gruyter Oldenbourg, 2019

    311065525X / 9783110655254

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Sascha Poehlmann, University of KonstanzAmerican Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important fo.…