Isbn: 9783032210340 - gaming in a postdigital world: towards new understandings for learning and life (postdigital science and education) (7 resultados)

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  • Idioma: Inglés

    Editorial: Springer Nature Switzerland AG, Cham, 2026

    3032210348 / 9783032210340

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 139,95

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    Cantidad disponible: 1 disponibles

    Hardcover. Condición: new. Hardcover. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Springer Nature Switzerland AG, Cham, 2026

    3032210348 / 9783032210340

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 118,90

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    Hardcover. Condición: new. Hardcover. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Idioma: Inglés

    Editorial: Springer Nature Switzerland AG, Cham, 2026

    3032210348 / 9783032210340

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condición: Nuevo

    EUR 151,82

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    Hardcover. Condición: new. Hardcover. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech. This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Idioma: Inglés

    Editorial: Springer Nature Switzerland AG Jul 2026, 2026

    3032210348 / 9783032210340

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 128,39

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    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech. 307 pp. Englisch.

  • Idioma: Inglés

    Editorial: Springer Verlag GmbH, 2026

    3032210348 / 9783032210340

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 109,83

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Idioma: Inglés

    Editorial: Springer Jul 2026, 2026

    3032210348 / 9783032210340

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 128,39

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    Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.Springer Nature Customer Service Center GmbH, Europaplatz 3, 69115 Heidelberg 344 pp. Englisch.

  • Idioma: Inglés

    Editorial: Palgrave Macmillan, 2026

    3032210348 / 9783032210340

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 180,92

    Envío por EUR 30,50 
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    Cantidad disponible: 1 disponibles

    Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.