ISBN: 9783031004414 - general game playing (synthesis lectures on artificial intelligence and machine learning) (19 resultados)

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    Editorial: Springer International Publishing AG, Cham, 2014

    3031004418 / 9783031004414

    Serie: Libro 5 de 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning

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    Paperback. Condición: new. Paperback. General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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    Editorial: Springer 3/18/2014, 2014

    3031004418 / 9783031004414

    Serie: Libro 5 de 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning

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    Paperback or Softback. Condición: New. General Game Playing. Book.

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    Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at 'runtime' (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.…

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    Editorial: Springer International Publishing AG, Cham, 2014

    3031004418 / 9783031004414

    Serie: Libro 5 de 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning

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    Paperback. Condición: new. Paperback. General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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    Taschenbuch. Condición: Neu. General Game Playing | Michael Genesereth (u. a.) | Taschenbuch | Synthesis Lectures on Artificial Intelligence and Machine Learning | xvi | Englisch | 2014 | Springer | EAN 9783031004414 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

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  • Idioma: Inglés

    Editorial: Springer 2014-03, 2014

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    Serie: Libro 5 de 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning

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    PF. Condición: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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    Editorial: Springer International Publishing Mrz 2014, 2014

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    Serie: Libro 5 de 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at 'runtime' (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. 232 pp. Englisch. …

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  • Idioma: Inglés

    Editorial: Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2014

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    Serie: Libro 5 de 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at runtime (n other words, they don t know the rules until the game starts). Unlike specialized game players, such as Deep Blue, genera.…

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    Editorial: Springer, Springer Mär 2014, 2014

    3031004418 / 9783031004414

    Serie: Libro 5 de 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at 'runtime' (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 232 pp. Englisch.…