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Añadir al carritoCondición: New. 1st ed. 2021 edition NO-PA16APR2015-KAP.
Idioma: Inglés
Publicado por Springer, Berlin|Springer International Publishing|Palgrave Macmillan, 2022
ISBN 10: 3030721493 ISBN 13: 9783030721497
Librería: moluna, Greven, Alemania
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Publicado por Springer International Publishing, 2022
ISBN 10: 3030721493 ISBN 13: 9783030721497
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - With reference to traditional film theory and frameworks drawn from fields suchas screenwriting studies and anthropology, this book explores the challenges andopportunities for both practitioners and viewers offered by the 360-degreestorytelling form. It focuses on cinematic virtual reality (CVR), a format thatinvolves immersive, high quality, live action or computer-generated imagery (CGI)that can be viewed through head mounted display (HMD) goggles or via onlineplatforms such as YouTube. This format has surged in popularity in recent yearsdue to the release of affordable high quality omnidirectional (360-degree)cameras and consumer grade HMDs. The book interrogates four key concepts forthis emerging medium: immersion, presence, embodiment and proximity throughan analysis of innovative case studies and with reference to practitionerinterviews. In doing so, it highlights the specificity of the format and provides acritical account of practitioner approaches to the concept development, writingand realisation of short narrative CVR works. The book concludes with an accountof the author's practice-led research into the form, providing a valuable exampleof creative practice in the field of immersive media.
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Añadir al carritoTaschenbuch. Condición: Neu. Cinematic Virtual Reality | A Critical Study of 21st Century Approaches and Practices | Kath Dooley | Taschenbuch | xii | Englisch | 2022 | Springer | EAN 9783030721497 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Publicado por Springer International Publishing Apr 2022, 2022
ISBN 10: 3030721493 ISBN 13: 9783030721497
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -With reference to traditional film theory and frameworks drawn from fields suchas screenwriting studies and anthropology, this book explores the challenges andopportunities for both practitioners and viewers offered by the 360-degreestorytelling form. It focuses on cinematic virtual reality (CVR), a format thatinvolves immersive, high quality, live action or computer-generated imagery (CGI)that can be viewed through head mounted display (HMD) goggles or via onlineplatforms such as YouTube. This format has surged in popularity in recent yearsdue to the release of affordable high quality omnidirectional (360-degree)cameras and consumer grade HMDs. The book interrogates four key concepts forthis emerging medium: immersion, presence, embodiment and proximity throughan analysis of innovative case studies and with reference to practitionerinterviews. In doing so, it highlights the specificity of the format and provides acritical account of practitioner approaches to the concept development, writingand realisation of short narrative CVR works. The book concludes with an accountof the author's practice-led research into the form, providing a valuable exampleof creative practice in the field of immersive media. 160 pp. Englisch.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 74,89
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author's practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 160 pp. Englisch.