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Idioma: Inglés
Publicado por Springer-Nature New York Inc, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 368 pages. 9.25x6.10x0.79 inches. In Stock.
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Añadir al carritoTaschenbuch. Condición: Neu. Real VR - Immersive Digital Reality | How to Import the Real World into Head-Mounted Immersive Displays | Marcus Magnor (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xii | Englisch | 2020 | Springer | EAN 9783030418151 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Springer International Publishing, Springer International Publishing, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Springer International Publishing Mrz 2020, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays. 368 pp. Englisch.
Idioma: Inglés
Publicado por Springer International Publishing, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
Librería: moluna, Greven, Alemania
EUR 74,71
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Discusses the challenges of how to experience the real world in immersive displaysState-of-the-art research by internationally renowned scientistsUp-to-date resultsWith the advent of consumer-market Virtual Real.
Idioma: Inglés
Publicado por Springer, Springer Mär 2020, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 85,59
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research ¿eld. Written by and for scientists, engineers, and practitioners, this book is the de¿nitive reference for anyone interested in ¿nding out about how to import the real world into head-mounted displays.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 368 pp. Englisch.