Librería: Orion Tech, Kingwood, TX, Estados Unidos de America
EUR 12,93
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Good. Eidenschink, Luke Ilustrador.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 11,35
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador.
Idioma: Inglés
Publicado por Media Lab Books 10/7/2025, 2025
ISBN 10: 1964487048 ISBN 13: 9781964487045
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 13,74
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Eidenschink, Luke Ilustrador. The Game Master's Handbook of Collaborative Campaign Design: A Game-Changing Approach to Homebrewing Emergent Ttrpg Stories, Character Arcs and Worlds. Book.
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 14,16
Cantidad disponible: 20 disponibles
Añadir al carritoPaperback. Condición: New. Eidenschink, Luke Ilustrador. Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign - but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realised campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 12,25
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Eidenschink, Luke Ilustrador. Unread book in perfect condition.
Librería: INDOO, Avenel, NJ, Estados Unidos de America
EUR 14,64
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Eidenschink, Luke Ilustrador. Unread copy in mint condition.
Librería: INDOO, Avenel, NJ, Estados Unidos de America
EUR 14,73
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador. Brand New.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 15,24
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Eidenschink, Luke Ilustrador. Paperback. The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world!Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign-but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).FEATURES. Detailed guidelines and strategies for planning campaigns, implementing them during play, and effective post-game practices.Examples and case studies for worldbuilding, planning story arcs, and resolving a campaign in a satisfying way.A "Session -1" collaborative world-building system.A wealth of tables to inspire or speed along the campaign-building process, including setting-building tools and narrative plot arc generators.Examples and checklists for integrating others' content into a homebrew game This new volume in the Game Master series guides GMs through the process of campaign design, showing readers step-by-step how to set up, create and run their own original settings, stories and character arcs.The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game - it shows you how to build a world! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 15,33
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador.
Idioma: Inglés
Publicado por Media Lab Books October 2025, 2025
ISBN 10: 1964487048 ISBN 13: 9781964487045
Librería: Eagle Eye Books, Decatur, GA, Estados Unidos de America
EUR 13,52
Cantidad disponible: 1 disponibles
Añadir al carritoPaper Back. Condición: New. Eidenschink, Luke Ilustrador.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 18,74
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. Eidenschink, Luke Ilustrador. New Book. Shipped from UK. Established seller since 2000.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 18,85
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Eidenschink, Luke Ilustrador. Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign - but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realised campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 16,44
Cantidad disponible: 15 disponibles
Añadir al carritoPAP. Condición: New. Eidenschink, Luke Ilustrador. New Book. Delivered from our UK warehouse in 4 to 14 business days. Established seller since 2000.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 19,49
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador.
Librería: Readify Books, New Castle, DE, Estados Unidos de America
EUR 24,08
Cantidad disponible: 3 disponibles
Añadir al carritoPaperback. Condición: NEW. Eidenschink, Luke Ilustrador. International Edition, Brand New, ISBN and Cover same but contents similar to U.S. Edition, We ship from multiple Locations including India. Legal to use despite any disclaimer, We ship to PO , APO and FPO adresses in U.S.A. Ship from multiple Locations including India Choose Expedited Shipping for FASTER DELIVERY.Customer Satisfaction Guaranteed.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 16,68
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 18,19
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Eidenschink, Luke Ilustrador. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: Eureka Books, Eureka, CA, Estados Unidos de America
EUR 16,89
Cantidad disponible: 1 disponibles
Añadir al carritoTrade Paperback. Eidenschink, Luke Ilustrador. A new copy. BUILD BETTER WORLDS--TOGETHER! - A game-changing TTRPG guide to collaborative storytelling and campaign creation - Written by Jonah Fishel and Tristan Fishel, bestselling creators of The Game Master's Handbook of Proactive Roleplaying- Perfect for Dungeon Masters who want deeper, more meaningful storytelling The Game Master's Handbook of Collaborative Campaign Design redefines what it means to run a Dungeons & Dragons campaign. Instead of relying on stat blocks or pre-written modules, this essential roleplaying guide teaches Game Masters how to co-create immersive stories with their players--building worlds, character arcs, and emotional payoffs that everyone invests in. Inside, you'll find step-by-step methods for planning, writing, and running collaborative campaigns that adapt to your players' ideas in real time. Learn how to build narrative arcs that evolve organically, write satisfying endings, and design encounters that fit your world's tone and themes. With detailed case studies, ready-to-use templates, and "Session 1" collaboration exercises, this tabletop RPG handbook helps you master the art of shared storytelling. Whether you're running D&D 5e, Pathfinder, or a homebrew RPG, this is the ultimate toolkit for crafting adventures your players will remember for years.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 16,98
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 18,02
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador. 2025. paperback. . . . . .
Librería: Revaluation Books, Exeter, Reino Unido
EUR 18,66
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. Eidenschink, Luke Ilustrador. 256 pages. 8.51x5.51x1.00 inches. In Stock.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 18,66
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. Eidenschink, Luke Ilustrador. 256 pages. 8.51x5.51x1.00 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 21,69
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador. 2025. paperback. . . . . . Books ship from the US and Ireland.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 31,31
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Librería: Russell Books, Victoria, BC, Canada
EUR 13,52
Cantidad disponible: Más de 20 disponibles
Añadir al carritopaperback. Condición: New. Eidenschink, Luke Ilustrador. Special order direct from the distributor.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 15,30
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. Eidenschink, Luke Ilustrador. New copy - Usually dispatched within 4 working days.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 16,43
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Eidenschink, Luke Ilustrador.
Librería: Russell Books, Victoria, BC, Canada
EUR 18,02
Cantidad disponible: 16 disponibles
Añadir al carritopaperback. Condición: New. Eidenschink, Luke Ilustrador. Special order item direct from the distributor.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 19,33
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Eidenschink, Luke Ilustrador. Unread book in perfect condition.
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 25,90
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Eidenschink, Luke Ilustrador. Paperback. The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world!Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign-but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).FEATURES. Detailed guidelines and strategies for planning campaigns, implementing them during play, and effective post-game practices.Examples and case studies for worldbuilding, planning story arcs, and resolving a campaign in a satisfying way.A "Session -1" collaborative world-building system.A wealth of tables to inspire or speed along the campaign-building process, including setting-building tools and narrative plot arc generators.Examples and checklists for integrating others' content into a homebrew game This new volume in the Game Master series guides GMs through the process of campaign design, showing readers step-by-step how to set up, create and run their own original settings, stories and character arcs.The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game - it shows you how to build a world! Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.