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Idioma: Inglés
Publicado por Raspberry Pi Press 11/12/2024, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
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Añadir al carritoHardback or Cased Book. Condición: New. Code the Classics Volume II. Book.
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Idioma: Inglés
Publicado por Raspberry Pi Press, Cambridge, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 27,77
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Añadir al carritoHardcover. Condición: new. Hardcover. Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound effects, and receive inputs from the keyboard or a game controller.Download and play game examples inspired by the classics:Kinetix (An Arkanoid-style block breaker game)Avenger (A horizontal 2D shooter game like Defender)Eggzy (An action-adventure tribute to Dizzy)Beat Streets (A take on the Beat-'em-up classic Double Dragon)Leading Edge (An arcade racer homage to Pole Position) Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Idioma: Inglés
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 43,72
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Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Idioma: Inglés
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 46,83
Cantidad disponible: 8 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
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EUR 39,12
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Idioma: Inglés
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 48,37
Cantidad disponible: 8 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
Idioma: Inglés
Publicado por Raspberry Pi Press, Cambridge, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 70,35
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Añadir al carritoHardcover. Condición: new. Hardcover. Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound effects, and receive inputs from the keyboard or a game controller.Download and play game examples inspired by the classics:Kinetix (An Arkanoid-style block breaker game)Avenger (A horizontal 2D shooter game like Defender)Eggzy (An action-adventure tribute to Dizzy)Beat Streets (A take on the Beat-'em-up classic Double Dragon)Leading Edge (An arcade racer homage to Pole Position) Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Raspberry Pi Press Nov 2024, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 40,51
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Añadir al carritoBuch. Condición: Neu. Neuware - Code your own modern versions of retro classics inspired by the greatest video games of the 1980s.?Code the Classics Volume II examines the seminal video games of the 1980s and shows you how to create your own games, using Python, Pygame Zero, and an IDE.Full of game design tips and tricks from the masters, the book breaks down the fundamental tasks needed for every game: display images, play sound effects, and receive inputs from the keyboard or a game controller.?Download and play game examples inspired by the classics:?- Kinetix (An Arkanoid-style block breaker game)?- Avenger (A horizontal 2D shooter game like Defender)?- Eggzy (An action-adventure tribute to Dizzy)?- Beat Streets (A take on the Beat-'em-up classic Double Dragon)?- Leading Edge (An arcade racer homage to Pole Position)?
Idioma: Inglés
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Librería: Rarewaves.com UK, London, Reino Unido
EUR 39,91
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.