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Publicado por Packt Publishing 2/17/2023, 2023
ISBN 10: 1803233877 ISBN 13: 9781803233871
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Añadir al carritoPaperback or Softback. Condición: New. Learn Three.js - Fourth Edition: Program 3D animations and visualizations for the web with JavaScript and WebGL. Book.
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Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1803233877 ISBN 13: 9781803233871
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Añadir al carritoPaperback. Condición: New. Create and animate stunning 3D browser-based graphics with the Three.js JavaScript library without needing to understand the complexity of WebGLKey Features* Construct 3D graphics and animations for the web without needing to understand WebGL* Enhance your 3D graphics with light sources, shadows, advanced materials, and textures* Load models from external sources, and visualize and animate them directly from JavaScriptBook DescriptionWebGL allows us to create 3D graphics in the browser without having to use plugins such as Flash and Java. However, programming in WebGL can be complex and challenging. With Three.js, you can create stunning 3D graphics intuitively using JavaScript without having to learn WebGL. In this book, you'll learn how to create and animate immersive 3D scenes directly in your browser using the full potential of WebGL and modern browsers.This latest edition of Learn Three.js starts with extensive examples and code samples of the basic concepts and building blocks of Three.js, before diving headlong into more advanced concepts, such as DecalGeometry. You'll also learn how to create, or load from externally created models, realistic 3D objects using materials and textures. You'll learn how to use morph target and skeleton-based animation, before adding physics, such as gravity and collision detection, to your scene. In this new edition, we'll show you how to use Cannon.js to add realistic physics to your scenes, and you'll see how easy it is to integrate Blender, React, and TypeScript with Three.js, as well as WebXR, which we'll use to create virtual reality and augmented reality scenes.By the end of this book, you'll have gained the skills you need to create impressive 3D animated graphics using Three.js.What you will learn* Understand how materials interact with your 3D objects* Implement the different camera controls provided by Three.js* Work with vertices to create snow, rain, and galaxy-like effects* Import models from external formats such as OBJ, STL, and COLLADA* Create and run animations using morph target and skeletal animation* Use bump maps, normal maps, specular maps, and light maps* Interact with WebGL by creating custom vertex and fragment shaders* Integrate Blender, WebXR, React, and Typescript with Three.jsWho This Book Is ForThis book is for JavaScript developers who are looking to learn how to use the Three.js library confidently.
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Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1803233877 ISBN 13: 9781803233871
Librería: Rarewaves.com UK, London, Reino Unido
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Añadir al carritoPaperback. Condición: New. Create and animate stunning 3D browser-based graphics with the Three.js JavaScript library without needing to understand the complexity of WebGLKey Features* Construct 3D graphics and animations for the web without needing to understand WebGL* Enhance your 3D graphics with light sources, shadows, advanced materials, and textures* Load models from external sources, and visualize and animate them directly from JavaScriptBook DescriptionWebGL allows us to create 3D graphics in the browser without having to use plugins such as Flash and Java. However, programming in WebGL can be complex and challenging. With Three.js, you can create stunning 3D graphics intuitively using JavaScript without having to learn WebGL. In this book, you'll learn how to create and animate immersive 3D scenes directly in your browser using the full potential of WebGL and modern browsers.This latest edition of Learn Three.js starts with extensive examples and code samples of the basic concepts and building blocks of Three.js, before diving headlong into more advanced concepts, such as DecalGeometry. You'll also learn how to create, or load from externally created models, realistic 3D objects using materials and textures. You'll learn how to use morph target and skeleton-based animation, before adding physics, such as gravity and collision detection, to your scene. In this new edition, we'll show you how to use Cannon.js to add realistic physics to your scenes, and you'll see how easy it is to integrate Blender, React, and TypeScript with Three.js, as well as WebXR, which we'll use to create virtual reality and augmented reality scenes.By the end of this book, you'll have gained the skills you need to create impressive 3D animated graphics using Three.js.What you will learn* Understand how materials interact with your 3D objects* Implement the different camera controls provided by Three.js* Work with vertices to create snow, rain, and galaxy-like effects* Import models from external formats such as OBJ, STL, and COLLADA* Create and run animations using morph target and skeletal animation* Use bump maps, normal maps, specular maps, and light maps* Interact with WebGL by creating custom vertex and fragment shaders* Integrate Blender, WebXR, React, and Typescript with Three.jsWho This Book Is ForThis book is for JavaScript developers who are looking to learn how to use the Three.js library confidently.
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Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Idioma: Inglés
Publicado por Packt Publishing Limited, 2023
ISBN 10: 1803233877 ISBN 13: 9781803233871
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Idioma: Inglés
Publicado por Packt Publishing, Limited, 2023
ISBN 10: 1803233877 ISBN 13: 9781803233871
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Añadir al carritoTaschenbuch. Condición: Neu. Learn [.] - Fourth Edition | Program 3D animations and visualizations for the web with JavaScript and WebGL | Jos Dirksen | Taschenbuch | Kartoniert / Broschiert | Englisch | 2023 | Packt Publishing | EAN 9781803233871 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to endPurchase of the print or Kindle book includes a free Elektronisches Buch in PDF formatKey Features: Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and TypescriptBook Description:Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes.By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What You Will Learn: Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and ARWho this book is for:This book is for JavaScript developers looking to learn the use of Three.js library.Table of Contents Creating Your First 3D Scene withThree.js The Basic Components that Make up a Three.js Application Working with Light Sources in Three.js Working with Three.js Materials Learning to Work with Geometries Exploring Advanced Geometries Points and Sprites Creating and Loading Advanced Meshes and Geometries Animations and moving the camera Loading and Working with Textures Render Postprocessing Adding Physics and Sounds to Your Scene Working with Blender and Three.js Three.js together with React, Typescript, and Web-XR.