Isbn: 9781785282140 - building a game with unity and blender: give life to your ideas by developing complete 3d games with the unity game engine and blender (23 resultados)

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  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    paperback. Condición: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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  • Idioma: Inglés

    Editorial: Packt Publishing 11/30/2015, 2015

    178528214X / 9781785282140

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    Paperback or Softback. Condición: New. Building a Game with Unity and Blender. Book.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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  • Idioma: Inglés

    Editorial: Packt Publishing Limited, GB, 2015

    178528214X / 9781785282140

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Paperback. Condición: New. Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideasAbout This Book. Learn the fundamentals of two powerful tools and put the concepts into practice. Find out how to designand buildall the core elements required for a great game - from characters to environments, to props-. Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplayWho This Book Is ForThis book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.What You Will Learn. Design and create a game concept that will determine how your game will look and how it will be played. Construct 3D models of your game characters and create animations for them before importing them into the game. Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene. Import and integrate game assets created in Blender into Unity-for example, setting up textures, materials, animation states, and prefabs. Develop game structures including a game flow, user interface diagram, game logic, and a state machine. Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence. Create particles and visual effects to enhance the overall visual aesthetic. Deploy the game for various types of platformsIn DetailIn the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.Style and approachA step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle

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    EUR 58,31

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    Condición: New. pp. 250.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    EUR 53,63

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Packt Publishing 2015-11-27, 2015

    178528214X / 9781785282140

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    EUR 49,82

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    Paperback. Condición: New.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

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    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Librería: Mispah books, Redhill, SURRE, Reino UnidoMispah books

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    Paperback. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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  • Idioma: Inglés

    Editorial: Packt Publishing Limited, GB, 2015

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Paperback. Condición: New. Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideasAbout This Book. Learn the fundamentals of two powerful tools and put the concepts into practice. Find out how to designand buildall the core elements required for a great game - from characters to environments, to props-. Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplayWho This Book Is ForThis book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.What You Will Learn. Design and create a game concept that will determine how your game will look and how it will be played. Construct 3D models of your game characters and create animations for them before importing them into the game. Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene. Import and integrate game assets created in Blender into Unity-for example, setting up textures, materials, animation states, and prefabs. Develop game structures including a game flow, user interface diagram, game logic, and a state machine. Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence. Create particles and visual effects to enhance the overall visual aesthetic. Deploy the game for various types of platformsIn DetailIn the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.Style and approachA step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Condición: New. Print on Demand pp. 250.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Condición: New. PRINT ON DEMAND pp. 250.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2015

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    Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. &Uumlber den AutorrnrnLee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity a.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas Key FeaturesLearn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props- Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Book Description In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. What you will learnDesign and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity-for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms Who this book is for: ¿This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.

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    Idioma: Inglés

    Editorial: Packt Publishing, 2015

    178528214X / 9781785282140

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    Taschenbuch. Condición: Neu. Building a Game with Unity and Blender | Give life to your ideas by developing complete 3D games with the Unity game engine and Blender | Lee Zhi Eng | Taschenbuch | Kartoniert / Broschiert | Englisch | 2015 | Packt Publishing | EAN 9781785282140 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.