Idioma: Inglés
Publicado por Pragmatic Bookshelf (edition 1), 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
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Idioma: Inglés
Publicado por The Pragmatic Programmers, US, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 37,29
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!What You Need:Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
Idioma: Inglés
Publicado por The Pragmatic Programmers, US, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 37,79
Cantidad disponible: 10 disponibles
Añadir al carritoPaperback. Condición: New. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!What You Need:Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por The Pragmatic Programmers, Raleigh, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 42,38
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Pragmatic Bookshelf 3/8/2019, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 47,40
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer. Book.
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por The Pragmatic Programmers, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 39,53
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
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EUR 46,55
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Añadir al carritoPaperback. Condición: New.
Idioma: Inglés
Publicado por The Pragmatic Programmers, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
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Añadir al carritoCondición: New. 2019. 1st Edition. Paperback. . . . . .
Idioma: Inglés
Publicado por The Pragmatic Programmers, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
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Añadir al carritoCondición: New. 2019. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.
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Añadir al carritoPaperback. Condición: Brand New. 264 pages. 9.50x7.75x0.75 inches. In Stock.
Idioma: Inglés
Publicado por The Pragmatic Programmers, US, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 38,39
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!What You Need:Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
Idioma: Inglés
Publicado por The Pragmatic Programmers, Raleigh, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 49,80
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 42,94
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Añadir al carritoCondición: NEW.
EUR 53,42
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Añadir al carritoCondición: New. Über den AutorJamis Buck has been active in open source for years, and has a deep passion for learning. He loves programming puzzles and trying new things, and especially enjoys finding ways to make programming fun again.
Idioma: Inglés
Publicado por The Pragmatic Programmers, US, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: Rarewaves.com UK, London, Reino Unido
EUR 34,72
Cantidad disponible: 15 disponibles
Añadir al carritoPaperback. Condición: New. Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!What You Need:Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
Idioma: Inglés
Publicado por The Pragmatic Programmers LLC Apr 2019, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 51,91
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery.The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first!There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes.Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today!What You Need:Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files.
Idioma: Inglés
Publicado por The Pragmatic Programmers LLC, 2019
ISBN 10: 1680502719 ISBN 13: 9781680502718
Librería: preigu, Osnabrück, Alemania
EUR 60,05
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. The Ray Tracer Challenge | A Test-Driven Guide to Your First 3D Renderer | Jamis Buck | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2019 | The Pragmatic Programmers LLC | EAN 9781680502718 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.