Isbn: 9781526778970 - history of video games hc (24 resultados)

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  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de AmericaThriftBooks-Dallas

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    Condición: Usado - Bueno

    EUR 12,71

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    Cantidad disponible: 1 disponible

    Hardcover. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Idioma: Inglés

    Editorial: Pen & Sword Books Limited, 2021

    1526778971 / 9781526778970

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    Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books

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    Condición: Usado - Aceptable

    EUR 12,80

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    Cantidad disponible: 1 disponible

    Condición: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Pen & Sword Books Limited, 2021

    1526778971 / 9781526778970

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    Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books

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    Condición: Usado - Bueno

    EUR 12,80

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    Cantidad disponible: 1 disponible

    Condición: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: Powell's Bookstores Chicago, ABAA, Chicago, IL, Estados Unidos de AmericaPowell's Bookstores Chicago, ABAA

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    Miembro de asociación: ABAAILAB

    Condición: Nuevo

    EUR 11,02

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    Cantidad disponible: 16 disponibles

    hardcover. Condición: New. New copy.

  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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    Condición: Nuevo

    EUR 6,12

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    Cantidad disponible: 1 disponible

    Condición: New. 2021. hardcover. . . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condición: Nuevo

    EUR 5,84

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    Cantidad disponible: 1 disponible

    Condición: New. 2021. hardcover. . . . . .

  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

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    Condición: Usado - Bueno

    EUR 16,05

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: Books From California, Simi Valley, CA, Estados Unidos de AmericaBooks From California

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    Condición: Usado - Aceptable

    EUR 19,93

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    Hardcover. Condición: Good. Bottom cornor of cover has a small tear.

  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: Books From California, Simi Valley, CA, Estados Unidos de AmericaBooks From California

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    Condición: Usado - Bueno

    EUR 19,93

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    Cantidad disponible: 3 disponibles

    Hardcover. Condición: Very Good.

  • Idioma: Inglés

    Editorial: Pen & Sword Books Ltd, Barnsley, 2021

    1526778971 / 9781526778970

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 24,78

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    Cantidad disponible: 1 disponible

    Hardcover. Condición: new. Hardcover. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. AUTHOR: Charlie Fish is a celebrated short story writer and screenwriter. Since 1996, he has edited , the longest-running short story site on the web. He was born in Mount Kisco, New York in 1980; and now lives in south London with his wife and daughters. His first experience of video gaming was a Donkey Kong II Game & Watch, and he has never looked back. 150 colour illustrations Across the planet, nearly one in three people now regularly play video games - this is an indispensable guide to how we got there. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: White Owl 2021-06-01, 2021

    1526778971 / 9781526778970

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Condición: Nuevo

    EUR 18,12

    Envío por EUR 7,65 
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    Cantidad disponible: 1 disponible

    Hardcover. Condición: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Idioma: Inglés

    Editorial: Pen and Sword Books Ltd, 2021

    1526778971 / 9781526778970

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 21,27

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    HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: Textbooks_Source, Columbia, MO, Estados Unidos de AmericaTextbooks_Source

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    Condición: Nuevo

    EUR 23,08

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    Cantidad disponible: 6 disponibles

    hardcover. Condición: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Idioma: Inglés

    Editorial: Pen and Sword Books Ltd, GB, 2021

    1526778971 / 9781526778970

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Condición: Nuevo

    EUR 32,54

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    Cantidad disponible: Más de 20 disponibles

    Hardback. Condición: New. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. …

  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: Nuevo

    EUR 25,08

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    Cantidad disponible: 1 disponible

    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Pen and Sword Books Ltd, GB, 2021

    1526778971 / 9781526778970

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 41,97

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    Cantidad disponible: Más de 20 disponibles

    Hardback. Condición: New. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. …

  • Idioma: Inglés

    Editorial: Pen & Sword Books Ltd Jun 2021, 2021

    1526778971 / 9781526778970

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 25,30

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Buch. Condición: Neu. Neuware - This book is a potted history of video games, telling all the roller coaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.…

  • Idioma: Inglés

    Editorial: White Owl, 2021

    1526778971 / 9781526778970

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    Librería: Speedyhen, Hertfordshire, Reino UnidoSpeedyhen

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    Condición: Nuevo

    EUR 19,63

    Envío por EUR 48,32 
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    Cantidad disponible: 1 disponible

    Condición: NEW.

  • Idioma: Inglés

    Editorial: Pen & Sword Books Ltd, Barnsley, 2021

    1526778971 / 9781526778970

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    Condición: Nuevo

    EUR 32,15

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    Cantidad disponible: 1 disponible

    Hardcover. Condición: new. Hardcover. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. AUTHOR: Charlie Fish is a celebrated short story writer and screenwriter. Since 1996, he has edited , the longest-running short story site on the web. He was born in Mount Kisco, New York in 1980; and now lives in south London with his wife and daughters. His first experience of video gaming was a Donkey Kong II Game & Watch, and he has never looked back. 150 colour illustrations Across the planet, nearly one in three people now regularly play video games - this is an indispensable guide to how we got there. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Pen & Sword Books Ltd, 2021

    1526778971 / 9781526778970

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 25,92

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    Cantidad disponible: 1 disponible

    Condición: New. Across the planet, nearly one in three people now regularly play video games - this is an indispensable guide to how we got there.&Uumlber den AutorCharlie Fish is a celebrated short story writer and screenwriter. Since 1996, he has.

  • Idioma: Inglés

    Editorial: Pen and Sword Books Ltd, GB, 2021

    1526778971 / 9781526778970

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Condición: Nuevo

    EUR 33,81

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    Cantidad disponible: Más de 20 disponibles

    Hardback. Condición: New. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. …

  • Idioma: Inglés

    Editorial: Pen & Sword Books Ltd, Barnsley, 2021

    1526778971 / 9781526778970

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condición: Nuevo

    EUR 52,71

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    Cantidad disponible: 1 disponible

    Hardcover. Condición: new. Hardcover. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. AUTHOR: Charlie Fish is a celebrated short story writer and screenwriter. Since 1996, he has edited , the longest-running short story site on the web. He was born in Mount Kisco, New York in 1980; and now lives in south London with his wife and daughters. His first experience of video gaming was a Donkey Kong II Game & Watch, and he has never looked back. 150 colour illustrations Across the planet, nearly one in three people now regularly play video games - this is an indispensable guide to how we got there. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Pen & Sword Books, 2021

    1526778971 / 9781526778970

    • Tapa dura

    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 28,45

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    Buch. Condición: Neu. The History of Video Games | Charlie Fish | Buch | Gebunden | Englisch | 2021 | Pen & Sword Books | EAN 9781526778970 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.

  • Idioma: Inglés

    Editorial: Pen and Sword Books Ltd, GB, 2021

    1526778971 / 9781526778970

    • Tapa dura

    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Condición: Nuevo

    EUR 39,67

    Envío por EUR 76,60 
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    Cantidad disponible: Más de 20 disponibles

    Hardback. Condición: New. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. …