Idioma: Inglés
Publicado por MI - New York University, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
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Idioma: Inglés
Publicado por New York University Press, US, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
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Añadir al carritoPaperback. Condición: New. What video games teach us about building a more inclusive world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently-in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms "queer worldbuilding." Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.
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Idioma: Inglés
Publicado por New York University Press 4/22/2025, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
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Añadir al carritoPaperback or Softback. Condición: New. How to Queer the World: Radical Worldbuilding Through Video Games. Book.
Idioma: Inglés
Publicado por New York University Press, New York, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
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Añadir al carritoPaperback. Condición: new. Paperback. What video games teach us about building a more inclusive world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differentlyin video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms "queer worldbuilding." Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space. "This book argues for a radical reimagining of the concept of worldbuilding, using video games to illustrate how worlds are built on underlying systems and how the world around us can be rebuilt in queer ways that support the lives of LGBTQIA+ people"-- Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Idioma: Inglés
Publicado por New York University Press, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
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Idioma: Inglés
Publicado por New York University Press, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
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Idioma: Inglés
Publicado por New York University Press, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
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Idioma: Inglés
Publicado por New York University Press, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
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Idioma: Inglés
Publicado por New York University Press, New York, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
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Añadir al carritoPaperback. Condición: new. Paperback. What video games teach us about building a more inclusive world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differentlyin video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms "queer worldbuilding." Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space. "This book argues for a radical reimagining of the concept of worldbuilding, using video games to illustrate how worlds are built on underlying systems and how the world around us can be rebuilt in queer ways that support the lives of LGBTQIA+ people"-- Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por New York University Press Apr 2025, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 31,74
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - 'This book argues for a radical reimagining of the concept of worldbuilding, using video games to illustrate how worlds are built on underlying systems and how the world around us can be rebuilt in queer ways that support the lives of LGBTQIA+ people'-- Provided by publisher.
Idioma: Inglés
Publicado por New York University Press, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
Librería: preigu, Osnabrück, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. How to Queer the World | Radical Worldbuilding Through Video Games | Bo Ruberg | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | New York University Press | EAN 9781479832002 | Verantwortliche Person für die EU: Mare Nostrum Group B.V., Doelen 72, 4831 GR BREDA, NIEDERLANDE, gpsr[at]mare-nostrum[dot]co[dot]uk | Anbieter: preigu.
Idioma: Inglés
Publicado por New York University Press, US, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
Librería: Rarewaves.com UK, London, Reino Unido
EUR 28,35
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Añadir al carritoPaperback. Condición: New. What video games teach us about building a more inclusive world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently-in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms "queer worldbuilding." Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 29,82
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Añadir al carritoPaperback. Condición: Brand New. 304 pages. 9.00x6.00x8.90 inches. In Stock. This item is printed on demand.
Idioma: Inglés
Publicado por New York University Press Apr 2025, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 28,89
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -What video games teach us about building a more inclusive world What does it mean to build a world Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently-in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms 'queer worldbuilding.' Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space. 304 pp. Englisch.
Idioma: Inglés
Publicado por New York University Press, New York, 2025
ISBN 10: 1479832006 ISBN 13: 9781479832002
Librería: CitiRetail, Stevenage, Reino Unido
EUR 46,48
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. What video games teach us about building a more inclusive world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differentlyin video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms "queer worldbuilding." Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space. "This book argues for a radical reimagining of the concept of worldbuilding, using video games to illustrate how worlds are built on underlying systems and how the world around us can be rebuilt in queer ways that support the lives of LGBTQIA+ people"-- Provided by publisher. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.