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Idioma: Inglés
Publicado por MI - New York University, 2025
ISBN 10: 1479831999 ISBN 13: 9781479831999
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Idioma: Inglés
Publicado por New York University Press, US, 2025
ISBN 10: 1479831999 ISBN 13: 9781479831999
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Añadir al carritoHardback. Condición: New. What video games teach us about building a more inclusive world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently-in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms "queer worldbuilding." Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.
Idioma: Inglés
Publicado por New York University Press, 2025
ISBN 10: 1479831999 ISBN 13: 9781479831999
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
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Añadir al carritoHardcover. Condición: Brand New. 304 pages. 9.00x6.00x9.00 inches. In Stock.
Idioma: Inglés
Publicado por New York University Press, US, 2025
ISBN 10: 1479831999 ISBN 13: 9781479831999
Librería: Rarewaves.com UK, London, Reino Unido
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Añadir al carritoHardback. Condición: New. What video games teach us about building a more inclusive world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently-in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms "queer worldbuilding." Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por New York University Press Mai 2025, 2025
ISBN 10: 1479831999 ISBN 13: 9781479831999
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoBuch. Condición: Neu. Neuware - What video games teach us about building a better worldWhat does it mean to build a world Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differently-in video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms 'queer worldbuilding.' Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 107,87
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Añadir al carritoHardcover. Condición: Brand New. 304 pages. 9.00x6.00x9.00 inches. In Stock. This item is printed on demand.
Idioma: Inglés
Publicado por New York University Press, 2025
ISBN 10: 1479831999 ISBN 13: 9781479831999
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
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Añadir al carritoHardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Idioma: Inglés
Publicado por New York University Press, New York, 2025
ISBN 10: 1479831999 ISBN 13: 9781479831999
Librería: CitiRetail, Stevenage, Reino Unido
EUR 126,35
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Añadir al carritoHardcover. Condición: new. Hardcover. What video games teach us about building a more inclusive world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underlying systems rather than surface-level representation. They also offer opportunities to envision alternate and queer ways of living, loving, desiring, and being. Each of the chapters in this book presents a close reading of a video game that illustrates one way of building worlds and encoding them with meaning, focusing on elements of digital media often overlooked as technical rather than cultural. From the design of game mechanics and user interfaces to the use of graphics software and physics simulations, Bo Ruberg argues that these aspects of video games represent a critical toolkit for seeing the work of worldbuilding differentlyin video games and beyond. Simultaneously, each of these video games models an approach to what Ruberg terms "queer worldbuilding." Queer worldbuilding radically remakes the world by destabilizing the fundamental logics of our own universe: who we are, what we can do, how our bodies move, and how we exist within time and space. "This book argues for a radical reimagining of the concept of worldbuilding, using video games to illustrate how worlds are built on underlying systems and how the world around us can be rebuilt in queer ways that support the lives of LGBTQIA+ people"-- Provided by publisher. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.