Isbn: 9781479805952 - the race card: from gaming technologies to model minorities: 22 (postmillennial pop) (23 resultados)

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  • Idioma: Inglés

    Editorial: NYU Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: New York University Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    EUR 29,85

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    Cantidad disponible: 15 disponibles

    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: NYU Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    EUR 33,68

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    Condición: New.

  • Idioma: Inglés

    Editorial: New York University Press, US, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    EUR 37,97

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    Paperback. Condición: New. Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.

  • Idioma: Inglés

    Editorial: NYU Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: Nuevo

    EUR 31,21

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    Cantidad disponible: Más de 20 disponibles

    Condición: new.

  • Idioma: Inglés

    Editorial: New York University Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    EUR 34,69

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    Cantidad disponible: 3 disponibles

    Condición: New. pp. 272.

  • Idioma: Inglés

    Editorial: New York University Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    EUR 33,57

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    Condición: New. 2019. Paperback. . . . . .

  • Idioma: Inglés

    Editorial: New York University Press, US, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    EUR 45,33

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    Paperback. Condición: New. Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.

  • Idioma: Inglés

    Editorial: NYU Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    EUR 27,38

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    Condición: New.

  • Idioma: Inglés

    Editorial: New York University Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

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    EUR 27,38

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    Paperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.

  • Idioma: Inglés

    Editorial: New York University Press NYU Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    EUR 47,60

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    Cantidad disponible: 3 disponibles

    Condición: New. pp. 272.

  • Idioma: Inglés

    Editorial: New York University Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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    Condición: Nuevo

    EUR 41,77

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    Condición: New. 2019. Paperback. . . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: NYU Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    EUR 32,71

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: NYU Press 2019-11, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    EUR 37,39

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    PF. Condición: New.

  • Idioma: Inglés

    Editorial: NYU Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    EUR 45,75

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: New York Univ Pr, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 56,62

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 257 pages. 8.75x6.00x0.75 inches. In Stock.

  • Idioma: Inglés

    Editorial: New York University Press, US, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Paperback. Condición: New. Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.

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    Idioma: Inglés

    Editorial: New York University Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    EUR 28,65

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    Taschenbuch. Condición: Neu. The Race Card | From Gaming Technologies to Model Minorities | Tara Fickle | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2019 | New York University Press | EAN 9781479805952 | Verantwortliche Person für die EU: Mare Nostrum Group B.V., Doelen 72, 4831 GR BREDA, NIEDERLANDE, gpsr[at]mare-nostrum[dot]co[dot]uk | Anbieter: preigu.

  • Idioma: Inglés

    Editorial: New York University Press Nov 2019, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 79,18

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    Taschenbuch. Condición: Neu. Neuware - Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.

  • Idioma: Inglés

    Editorial: New York University Press, US, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

    • Tapa blanda

    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    EUR 42,59

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    Cantidad disponible: Más de 20 disponibles

    Paperback. Condición: New. Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.

  • Idioma: Inglés

    Editorial: New York Univ Pr, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

    • Tapa blanda
    • Impresión bajo demanda

    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 29,58

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Brand New. 257 pages. 8.75x6.00x0.75 inches. In Stock. This item is printed on demand.

  • Idioma: Inglés

    Editorial: New York University Press Nov 2019, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

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    • Impresión bajo demanda

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 28,89

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways. 272 pp. Englisch.

  • Idioma: Inglés

    Editorial: New York University Press, 2019

    1479805955 / 9781479805952

    Serie: Libro 22 de 30 - Postmillennial Pop

    • Tapa blanda
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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

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    Condición: Nuevo

    EUR 43,11

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    Cantidad disponible: Más de 20 disponibles

    Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.