ISBN: 9781447173342 - mathematics for computer graphics (undergraduate topics in computer science) (5 resultados)

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  • Idioma: Inglés

    Editorial: Springer, Berlin, Springer London, Springer, 2017

    1447173341 / 9781447173342

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 75,80

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphicscovers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculusThis fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style.Mathematics for Computer Graphicsprovides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.…

  • Idioma: Inglés

    Editorial: Springer, 2017

    1447173341 / 9781447173342

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 100,61

    Envío por EUR 14,93 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Brand New. 5th edition. 505 pages. 9.00x6.00x1.25 inches. In Stock.

  • Idioma: Inglés

    Editorial: Springer London Ltd, 2017

    1447173341 / 9781447173342

    • Tapa blanda

    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

    Vendedor de 5 estrellas
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    Condición: Usado - Aceptable

    EUR 189,35

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:·        Number sets·        Algebra·        Trigonometry·        Coordinate systems·        Determinants·        Vectors·        Quaternions·        Matrix algebra·        Geometric transforms·        Interpolation·        Curves and surfaces·        Analytic geometry·        Barycentric coordinates·        Geometric algebra·        Differential calculus·        Integral calculusThis fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author?s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.…

  • Idioma: Inglés

    Editorial: Springer London Ltd, 2017

    1447173341 / 9781447173342

    • Tapa blanda

    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

    Vendedor de 4 estrellas
    Contactar con el vendedor

    Condición: Usado - Aceptable

    EUR 198,82

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: Good. John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:·        Number sets·        Algebra·        Trigonometry·        Coordinate systems·        Determinants·        Vectors·        Quaternions·        Matrix algebra·        Geometric transforms·        Interpolation·        Curves and surfaces·        Analytic geometry·        Barycentric coordinates·        Geometric algebra·        Differential calculus·        Integral calculusThis fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author?s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.…

  • Idioma: Inglés

    Editorial: Springer, Berlin, Springer London, Springer, 2017

    1447173341 / 9781447173342

    • Tapa blanda
    • Impresión bajo demanda

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 64,19

    Envío por EUR 23,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphicscovers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculusThis fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style.Mathematics for Computer Graphicsprovides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers. 505 pp. Englisch.…