ISBN: 9781447123392 - advanced methods in computer graphics: with examples in opengl (17 resultados)

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  • Idioma: Inglés

    Editorial: Springer, 2012

    1447123395 / 9781447123392

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    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

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    Condición: Usado - Bueno

    EUR 8,69

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    Cantidad disponible: 1 disponible

    Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: Springer, 2012

    1447123395 / 9781447123392

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    Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks

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    Condición: Usado - Excelente

    EUR 8,69

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    Paperback. Condición: Fine.

  • Idioma: Inglés

    Editorial: Springer London, Limited, 2012

    1447123395 / 9781447123392

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    Librería: Better World Books Ltd, Dunfermline, Reino UnidoBetter World Books Ltd

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    Condición: Usado - Aceptable

    EUR 12,06

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    Condición: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Idioma: Inglés

    Editorial: Springer London Ltd, 2012

    1447123395 / 9781447123392

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Usado - Aceptable

    EUR 64,92

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    Hardback. Condición: Good. This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.…

  • Idioma: Inglés

    Editorial: Springer, 2012

    1447123395 / 9781447123392

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    Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International

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    Condición: Nuevo

    EUR 64,93

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    Cantidad disponible: 1 disponible

    Condición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

  • Idioma: Inglés

    Editorial: Springer, 2012

    1447123395 / 9781447123392

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    Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de AmericaRomtrade Corp.

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    Condición: Nuevo

    EUR 65,81

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    Cantidad disponible: 1 disponible

    Condición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Idioma: Inglés

    Editorial: Springer London Ltd, 2012

    1447123395 / 9781447123392

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    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

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    Condición: Usado - Aceptable

    EUR 68,17

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    Cantidad disponible: 1 disponible

    Hardback. Condición: Good. This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.…

  • Idioma: Inglés

    Editorial: Springer, 2012

    1447123395 / 9781447123392

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 76,74

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    Cantidad disponible: 1 disponible

    Condición: New. pp. 328.

  • Idioma: Inglés

    Editorial: Springer, 2012

    1447123395 / 9781447123392

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 76,15

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    Condición: New. pp. 328 238 Illus.

  • Idioma: Inglés

    Editorial: Springer, 2012

    1447123395 / 9781447123392

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Usado

    EUR 79,23

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    Cantidad disponible: 1 disponible

    Condición: Used. pp. 328.

  • Idioma: Inglés

    Editorial: Springer, 2012

    1447123395 / 9781447123392

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 93,35

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    Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners in computer graphics. Students will find the book to be a valuable resource in their study of advanced graphics concepts. The key topics covered in the book are hierarchical modelling and transformations using scene graphs, skeletal animation, forward and inverse kinematics solutions, quaternion based rotation interpolation, mesh processing and collision detection algorithms. The book also gives a thorough overview of splines, interpolation curves, and surface design methods. Features:Comprehensive coverage of a large collection of methods used in animation and game programming.Detailed description of the theoretical aspects of algorithms, complemented by examples, figures and pseudo-codes.Each chapter accompanied by a set of demonstration programs that clearly show the implementation and working of key algorithms.The C++ source code of all the examples, demos and classes for each chapter can be downloaded from the publisher's website, Mukundan is an associate professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. He has been teaching computer graphics courses at both undergraduate and graduate levels for the past twelve years.…

  • Idioma: Inglés

    Editorial: Springer London, 2012

    1447123395 / 9781447123392

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    Librería: Buchpark, Trebbin, AlemaniaBuchpark

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    Condición: Usado

    EUR 46,43

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    Condición: Hervorragend. Zustand: Hervorragend | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.…

  • Idioma: Inglés

    Editorial: Springer London, 2012

    1447123395 / 9781447123392

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    Librería: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, AlemaniaBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Condición: Usado - Bueno

    EUR 179,90

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    Cantidad disponible: 1 disponible

    Hardcover. Condición: gut. 2012. Advanced Methods in Computer Graphics In englischer Sprache. pages.

  • Idioma: Inglés

    Editorial: Springer, 2012

    1447123395 / 9781447123392

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: Nuevo

    EUR 66,23

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    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Springer London Feb 2012, 2012

    1447123395 / 9781447123392

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 80,24

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    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Advanced Methods in Computer Graphics provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. The discussion of a wide range of algorithms and their implementation aspects presented in the book will serve as a useful reference for researchers and practitioners in computer graphics. Students will find the book to be a valuable resource in their study of advanced graphics concepts. The key topics covered in the book are hierarchical modelling and transformations using scene graphs, skeletal animation, forward and inverse kinematics solutions, quaternion based rotation interpolation, mesh processing and collision detection algorithms. The book also gives a thorough overview of splines, interpolation curves, and surface design methods. Features:Comprehensive coverage of a large collection of methods used in animation and game programming.Detailed description of the theoretical aspects of algorithms, complemented by examples, figures and pseudo-codes.Each chapter accompanied by a set of demonstration programs that clearly show the implementation and working of key algorithms.The C++ source code of all the examples, demos and classes for each chapter can be downloaded from the publisher's website, Mukundan is an associate professor in the Department of Computer Science and Software Engineering at the University of Canterbury, Christchurch, New Zealand. He has been teaching computer graphics courses at both undergraduate and graduate levels for the past twelve years. 328 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer London, 2012

    1447123395 / 9781447123392

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 68,62

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    Gebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Introduces a wide range of methods in advanced graphics that prepares students for research projectsEmphasizes the conceptual framework and application oriented details so that the reader understands why, where and how each method is used.…

  • Idioma: Inglés

    Editorial: Springer, Springer Feb 2012, 2012

    1447123395 / 9781447123392

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 80,24

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    Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 328 pp. Englisch.…