Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Añadir al carritoPF. Condición: New.
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Añadir al carritoCondición: New. pp. 256.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
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Añadir al carritoCondición: New. Num Pages: 275 pages, 31 black & white illustrations, biography. BIC Classification: UMS. Category: (G) General (US: Trade). Dimension: 235 x 190 x 14. Weight in Grams: 470. . 2013. 1st ed. paperback. . . . .
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 63,96
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Añadir al carritoCondición: New. Num Pages: 275 pages, 31 black & white illustrations, biography. BIC Classification: UMS. Category: (G) General (US: Trade). Dimension: 235 x 190 x 14. Weight in Grams: 470. . 2013. 1st ed. paperback. . . . . Books ship from the US and Ireland.
EUR 32,35
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Añadir al carritoTaschenbuch. Condición: Neu. Android Game Recipes | A Problem-Solution Approach | Jerome Dimarzio | Taschenbuch | xix | Englisch | 2013 | Apress | EAN 9781430257646 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 30,19
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: Majestic Books, Hounslow, Reino Unido
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Añadir al carritoCondición: New. Print on Demand pp. 256 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 32,05
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores. 256 pp. Englisch.
Idioma: Inglés
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2013
ISBN 10: 1430257644 ISBN 13: 9781430257646
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 38,81
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 256.
Librería: moluna, Greven, Alemania
EUR 30,11
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt D.
Idioma: Inglés
Publicado por Apress, Apress Dez 2013, 2013
ISBN 10: 1430257644 ISBN 13: 9781430257646
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 32,05
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code.This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors.After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 256 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 37,36
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.