ISBN: 9781421423968 - game on!: gamification, gameful design, and the rise of the gamer educator (tech.edu: a hopkins series on education and technology) (19 resultados)

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  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2018

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, US, 2018

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Hardback. Condición: New. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.…

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2018

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Condición: New. 2017. Hardcover. . . . . .

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: GoldBooks, Denver, CO, Estados Unidos de AmericaGoldBooks

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    Hardcover. Condición: new. New Copy. Customer Service Guaranteed.

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

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    Hardback. Condición: New. New copy - Usually dispatched within 4 working days.

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: Books-R-Keen, DuBois, PA, Estados Unidos de AmericaBooks-R-Keen

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    hardcover. Condición: Good. Used items may contain, highlighting, writing, and other previous signs of use. Used items may not contain CD's. access codes and other accompanying items when applicable. **MAY BE AN EX LIBRARY COPY**.

  • Idioma: Inglés

    Editorial: Johns Hopkins Univ Pr, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Hardcover. Condición: Brand New. 208 pages. 9.00x6.00x0.80 inches. In Stock.

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Condición: New. 2017. Hardcover. . . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, Baltimore, MD, 2018

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Hardcover. Condición: new. Hardcover. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, 2018

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: New. Bell s careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.&Uumlber den AutorrnrnKevin Bell is the pro-vice chancellor of digital futures at Western Sydney Univers.

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press Dez 2017, 2017

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Buch. Condición: Neu. Neuware - Helping teachers take advantage of game design principles and intrinsic motivators to build more effective courses.The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.…

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, Baltimore, MD, 2018

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Hardcover. Condición: new. Hardcover. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Johns Hopkins University Press, US, 2018

    1421423960 / 9781421423968

    Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Hardback. Condición: New. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.…