9781421423968 - game on!: gamification, gameful design, and the rise of the gamer educator (tech.edu: a hopkins series on education and technology) de bell, kevin (16 resultados)

Idioma: Inglés
Editorial: Johns Hopkins University Press (edition Illustrated), 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
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Hardcover. Condición: Very Good. Illustrated. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2018
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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Idioma: Inglés
Editorial: Johns Hopkins University Press, 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
- Tapa dura
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Idioma: Inglés
Editorial: Johns Hopkins University Press, US, 2018
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
- Tapa dura
Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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Hardback. Condición: New. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derive…d techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2018
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
- Tapa dura
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
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Condición: New. 2017. Hardcover. . . . . .

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
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Hardback. Condición: New. New copy - Usually dispatched within 4 working days.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
- Tapa dura
Librería: Books-R-Keen, DuBois, PA, Estados Unidos de AmericaBooks-R-Keen
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hardcover. Condición: Good. Used items may contain, highlighting, writing, and other previous signs of use. Used items may not contain CD's. access codes and other accompanying items when applicable. **MAY BE AN EX LIBRARY COPY**.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
- Tapa dura
Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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Condición: New. In English.

Idioma: Inglés
Editorial: Johns Hopkins Univ Pr, 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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Hardcover. Condición: Brand New. 208 pages. 9.00x6.00x0.80 inches. In Stock.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
- Tapa dura
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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Condición: New. 2017. Hardcover. . . . . . Books ship from the US and Ireland.

Idioma: Inglés
Editorial: Johns Hopkins University Press, Baltimore, MD, 2018
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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Hardcover. Condición: new. Hardcover. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and… game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2017
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
- Tapa dura
Librería: GoldBooks, Denver, CO, Estados Unidos de AmericaGoldBooks
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Hardcover. Condición: new. New Copy. Customer Service Guaranteed.

Idioma: Inglés
Editorial: Johns Hopkins University Press, Baltimore, MD, 2018
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
- Tapa dura
Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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Hardcover. Condición: new. Hardcover. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and… game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Idioma: Inglés
Editorial: Johns Hopkins University Press, US, 2018
Serie: Libro 7 de 10 - Tech.edu: A Hopkins Series on Education and Technology
- Tapa dura
Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 39,07
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Hardback. Condición: New. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derive…d techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.