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Añadir al carritoCondición: New. pp. 228.
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Idioma: Inglés
Publicado por Kluwer Academic Publishers, 2002
ISBN 10: 1402071027 ISBN 13: 9781402071027
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 133,58
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Añadir al carritoCondición: New. Explores the area of computational media aesthetics. This book outlines strategic means and methods to derive high-level semantic constructs from automatic analysis of media. It is suitable as a text in courses on multimedia and informational retrieval. Editor(s): Dorai, Chitra; Venkatesh, Sventha. Series: The International Series in Video Computing. Num Pages: 198 pages, biography. BIC Classification: TTB; UYT. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 235 x 155 x 14. Weight in Grams: 498. . 2002. 4. Hardback. . . . .
Idioma: Inglés
Publicado por Kluwer Academic Publishers, 2002
ISBN 10: 1402071027 ISBN 13: 9781402071027
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 167,41
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. Explores the area of computational media aesthetics. This book outlines strategic means and methods to derive high-level semantic constructs from automatic analysis of media. It is suitable as a text in courses on multimedia and informational retrieval. Editor(s): Dorai, Chitra; Venkatesh, Sventha. Series: The International Series in Video Computing. Num Pages: 198 pages, biography. BIC Classification: TTB; UYT. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 235 x 155 x 14. Weight in Grams: 498. . 2002. 4. Hardback. . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Springer US, Springer US, 2002
ISBN 10: 1402071027 ISBN 13: 9781402071027
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 114,36
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.
Idioma: Inglés
Publicado por Springer US, Springer US Jun 2002, 2002
ISBN 10: 1402071027 ISBN 13: 9781402071027
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 106,99
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis. 228 pp. Englisch.
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer .
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Añadir al carritoCondición: New. Print on Demand pp. 228 Illus.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 228.
Librería: preigu, Osnabrück, Alemania
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Añadir al carritoBuch. Condición: Neu. Media Computing | Computational Media Aesthetics | Svetha Venkatesh (u. a.) | Buch | The International Series in Video Computing | xxiii | Englisch | 2002 | Springer US | EAN 9781402071027 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Idioma: Inglés
Publicado por Springer US, Springer US Jun 2002, 2002
ISBN 10: 1402071027 ISBN 13: 9781402071027
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 106,99
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 228 pp. Englisch.