9781399096911 - the history of the stealth game: from metal gear to splinter cell and everything in between de mckeand, kirk (34 resultados)
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Librería: PlumCircle, West Mifflin, PA, Estados Unidos de AmericaPlumCircle
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EUR 1,08
Envío por EUR 4,39Se envía dentro de Estados Unidos de AmericaCantidad disponible: 8 disponibles
hardcover. Condición: New. New item in gift quality condition. 99% of orders arrive in 4-10 days. Discounted shipping on multiple books.
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Librería: PlumCircle, West Mifflin, PA, Estados Unidos de AmericaPlumCircle
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Excelente
EUR 1,08
Envío por EUR 4,39Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
hardcover. Condición: Fine. Publisher overstock. May have remainder mark / minimal shelfwear. 99% of orders arrive in 4-10 days. Discounted shipping on multiple books.
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Librería: Bookmonger.Ltd, HILLSIDE, NJ, Estados Unidos de AmericaBookmonger.Ltd
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EUR 2,50
Envío por EUR 3,52Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
hardcover. Condición: Very Good. Crease on cover*.
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Librería: Books From California, Simi Valley, CA, Estados Unidos de AmericaBooks From California
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EUR 3,61
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hardcover. Condición: Very Good.
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Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Excelente
EUR 2,80
Envío por EUR 6,56Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: Fine.
Idioma: Inglés
Editorial: Pen & Sword Books Ltd, United Kingdom, Barnsley, 2022
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Librería: WorldofBooks, Goring-By-Sea, WS, Reino UnidoWorldofBooks
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 2,80
Envío por EUR 6,56Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 3 disponibles
Paperback. Condición: Very Good. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinter Cel…l, Prey, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane's Harvey Smith. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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Librería: Big River Books, Powder Springs, GA, Estados Unidos de AmericaBig River Books
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EUR 6,11
Envío por EUR 3,51Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: very_good. This book is in Very Good condition. The cover and pages have minor shelf wear. Binding is tight and pages are intact.
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Librería: Better World Books, Mishawaka, IN, Estados Unidos de AmericaBetter World Books
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EUR 9,96
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Condición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Librería: WeBuyBooks, Rossendale, LANCS, Reino UnidoWeBuyBooks
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EUR 2,99
Envío por EUR 7,49Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.
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Librería: Orbiting Books, Hereford, Reino UnidoOrbiting Books
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EUR 2,51
Envío por EUR 14,05Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
hardcover. Condición: Very Good. Bumped edges. Marks to the cover. Appears unread, may have minor damage from transit/storage. Next day dispatch from the UK (Mon-Fri). Please contact us with any queries.
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 18,68
Envío por EUR 2,32Se envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: As New. Unread book in perfect condition.
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 19,32
Envío por EUR 2,32Se envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: New.
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 21,72
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinte…r Cell, Prey, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane's Harvey Smith. AUTHOR: Kirk McKeand is an award-winning game journalist from Lincoln, UK, where he lives with his partner and two sons. He has written for a variety of mainstream and specialist outlets, and you can find him today as Managing Editor for GLHF, a gaming content agency serving media partners around the globe. 210 colour illustrations Exclusive accounts of the stories behind the biggest stealth games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 23,11
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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EUR 23,63
Gastos de envío gratisSe envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardback. Condición: New. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinter Cell, Prey…, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles.These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions.There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there.Foreword written by Arkane's Harvey Smith.
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Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de AmericaRarewaves USA
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 25,36
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardback. Condición: New. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinter Cell, Prey…, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles.These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions.There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there.Foreword written by Arkane's Harvey Smith.
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 20,82
Envío por EUR 4,87Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
HRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 20,68
Envío por EUR 11,71Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: Brand New. 152 pages. 9.20x6.10x0.63 inches. In Stock.
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 22,45
Envío por EUR 9,50Se envía de Irlanda a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: New. 2022. Hardcover. . . . . .
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 21,79
Envío por EUR 11,71Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Hardcover. Condición: Brand New. 152 pages. 9.20x6.10x0.63 inches. In Stock.
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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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EUR 16,86
Envío por EUR 18,14Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Hardcover. Condición: New.
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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EUR 21,83
Envío por EUR 14,03Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: New. In.
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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EUR 27,06
Envío por EUR 9,23Se envía dentro de Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: New. 2022. Hardcover. . . . . . Books ship from the US and Ireland.
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 18,75
Envío por EUR 17,56Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: New.
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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
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EUR 22,77
Envío por EUR 14,75Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Hardback. Condición: New. New copy - Usually dispatched within 3 working days.
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 20,94
Envío por EUR 17,56Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: As New. Unread book in perfect condition.
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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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EUR 21,09
Envío por EUR 43,32Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinte…r Cell, Prey, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane's Harvey Smith. AUTHOR: Kirk McKeand is an award-winning game journalist from Lincoln, UK, where he lives with his partner and two sons. He has written for a variety of mainstream and specialist outlets, and you can find him today as Managing Editor for GLHF, a gaming content agency serving media partners around the globe. 210 colour illustrations Exclusive accounts of the stories behind the biggest stealth games. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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Librería: Speedyhen, Hertfordshire, Reino UnidoSpeedyhen
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 18,76
Envío por EUR 48,01Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: NEW.
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Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de AmericaRarewaves USA United
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 26,74
Envío por EUR 43,95Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardback. Condición: New. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinter Cell, Prey…, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles.These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions.There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there.Foreword written by Arkane's Harvey Smith.
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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 39,80
Envío por EUR 32,52Se envía de Australia a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinte…r Cell, Prey, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane's Harvey Smith. AUTHOR: Kirk McKeand is an award-winning game journalist from Lincoln, UK, where he lives with his partner and two sons. He has written for a variety of mainstream and specialist outlets, and you can find him today as Managing Editor for GLHF, a gaming content agency serving media partners around the globe. 210 colour illustrations Exclusive accounts of the stories behind the biggest stealth games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.










