9781350415928 - digital gaming in the language classroom: designing effective curricula (advances in digital language learning and teaching) de wrobetz, kevin r. (12 resultados)

Digital Gaming in the Language Classroom : Designing Effective Curricula
Wrobetz, Kevin R.; Thomas, Michael (EDT); Peterson, Mark (EDT); Warschauer, Mark (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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Digital Gaming in the Language Classroom : Designing Effective Curricula
Wrobetz, Kevin R.; Thomas, Michael (EDT); Peterson, Mark (EDT); Warschauer, Mark (EDT)
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 136,10
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Condición: As New. Unread book in perfect condition.

Digital Gaming in the Language Classroom : Designing Effective Curricula
Wrobetz, Kevin R.; Thomas, Michael (EDT); Peterson, Mark (EDT); Warschauer, Mark (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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Digital Gaming in the Language Classroom : Designing Effective Curricula
Wrobetz, Kevin R.; Thomas, Michael (EDT); Peterson, Mark (EDT); Warschauer, Mark (EDT)
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 136,43
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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Condición: New.

Digital Gaming in the Language Classroom: Designing Effective Curricula
Wrobetz, Kevin R./ Thomas, Michael (Editor)/ Peterson, Mark (Editor)/ Warschauer, Mark (Editor)
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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Hardcover. Condición: Brand New. 256 pages. 9.22x6.14x1.00 inches. In Stock.

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 163,02
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Hardcover. Condición: new. Hardcover. This book examines how single-player role-playing digital games can promote foreign language acquisition and looks at how they can be integrated into the curricula of foreign language classrooms. As the commercialization of digital games continues to expand and accelerate, some research in d…igital game-based learning has shifted from creating digital games with pedagogical applications to adopting commercial off-the-shelf digital games for pedagogical purposes. Relevant literature has continually identified massively multi-player online role-playing games (MMORPGs) as a specific genre which may benefit second language acquisition (SLA), primarily through a sociocultural perspective whereby language learners interact with linguistically more capable peers within the context of the game. However, there is a gap in research regarding whether these benefits to SLA are limited to social gameplay mechanics. Wrobetz addresses this gap in research by using the smartphone edition of the single-player role-playing game (RGP) Life Is Strange in a mixed-methods study, measuring vocabulary acquisition and long-term retention from gameplay relative to controls. The author also examines how the perception of both smartphone gaming as a language-learning tool and the target language culture shifted throughout the study. This volume helps guide future research in digital games-based language learning to broaden the scope of games identified as being conducive to SLA. It also outlines how to structure formal foreign language curricula around the use of a single-player RPG to achieve the most desirable pedagogical outcomes. Examines how single-player role-playing digital games may promote foreign language acquisition and looks at how they can be integrated into the curricula of foreign language classrooms to achieve desirable pedagogical outcomes. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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EUR 131,66
Envío por EUR 43,20Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. This book examines how single-player role-playing digital games can promote foreign language acquisition and looks at how they can be integrated into the curricula of foreign language classrooms. As the commercialization of digital games continues to expand and accelerate, some research in d…igital game-based learning has shifted from creating digital games with pedagogical applications to adopting commercial off-the-shelf digital games for pedagogical purposes. Relevant literature has continually identified massively multi-player online role-playing games (MMORPGs) as a specific genre which may benefit second language acquisition (SLA), primarily through a sociocultural perspective whereby language learners interact with linguistically more capable peers within the context of the game. However, there is a gap in research regarding whether these benefits to SLA are limited to social gameplay mechanics. Wrobetz addresses this gap in research by using the smartphone edition of the single-player role-playing game (RGP) Life Is Strange in a mixed-methods study, measuring vocabulary acquisition and long-term retention from gameplay relative to controls. The author also examines how the perception of both smartphone gaming as a language-learning tool and the target language culture shifted throughout the study. This volume helps guide future research in digital games-based language learning to broaden the scope of games identified as being conducive to SLA. It also outlines how to structure formal foreign language curricula around the use of a single-player RPG to achieve the most desirable pedagogical outcomes. Examines how single-player role-playing digital games may promote foreign language acquisition and looks at how they can be integrated into the curricula of foreign language classrooms to achieve desirable pedagogical outcomes. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.